Quinn and Valor; A Gamplay Update Concept

Stacona··1 votes·143 views

Something that always bugged me, but I wish was actually implemented, was Quinn and Valor's tag team theme which was never delivered. So the rough sketch of my ideas will basically have Quinn and Valor always available to swap between the two at will very similar to a transforming champion, but with one key difference of two separate health bars for each other; so this will grant that tag team feel of a theme for these two, if one of their health bars fall to zero then they are both dead there is no Zilean ultimate stuff that needs to happen here.


Basic Attack Range: Quinn: 525 units - Valor: 125 units

Heightened Senses (Passive): Range: 2100 units; Static Cooldown: 25/20/15/10 seconds; Passive Ranks: @levels 1/6/11/16 Whenever Valor tags out into Quinn she will reveal the area around her for 1.5/2/2.5/3 seconds.

While Valor, ignore all unit collision and gain 25/30/35/40 bonus movement speed which triples to 75/90/105/120 bonus movement speed when out of combat for 8 seconds.

Harrier (Q): 9/8/7/6/5/4 seconds; Cost: 35 Mana; Range: -300 units / +425 units Quinn Active: Quinn does a back flip a short distance and then her next basic attack deals 10/30/50/70/90/110(+70%Bonus AD) bonus physical damage.

Valor Active: Valor dives a target enemy and deals (+105/110/115/120/125/130% Total AD) plus 8% of the target's missing health as physical damage to the target.

Assault (W): Cooldown: 11/10/9/8/7/6 seconds; Cost: 60 Mana; Range: 1050 untis / N/A Quinn Active: Quinn shoots a powerful bolt in the target direction to deal 10/20/30/40/50/60(+140%Total AD) physical damage to all enemies in a small area and blinding them for 1.5 seconds.

Valor Active: Valor sharpens his claws to deal 20/25/30/35/40/45(+10/15/20/25/30/35%Bonus AD) bonus physical damage on-hit and gain 20/25/30/35/40/45% bonus attack speed for the next 3 seconds.

Vault (E): Cooldown: 13/12/11/10/9/8 seconds; Cost: 40/45/50/55/60/65 Mana; Range: 650 units Quinn Active: Quinn becomes invulnerable and untargetable to dash to a target enemy to briefly knock it back and slow it down by 35/40/45/50/55/60% for 2 seconds, dealing 60/80/100/120/140/160(+20%Bonus AD) physical damage, and afterwards placing Quinn within her maximum basic attack range of her target.

Valor Active: Valor dashes to a target enemy to briefly knock it back and slow it down by 35/40/45/50/55/60% for 2 seconds and deal 60/80/100/120/140/160(+20%Bonus AD) physical damage, and afterwards Valor gains 40/50/60/70/80/90% bonus Attack speed for 3 seconds.

Tag Team (R): Cooldown: 6/5/4/3 seconds @level 1/6/11/16 Tag out! If you are Quinn then swap out to Valor, if you are Valor then swap out to Quinn.


Hope someone appreciates the effort and ideas! Have a nice day everyone and thanks for stopping by! ^.^ ~ Stacona

3 Comments

Anonagon5 votes

I see no reason to change Quinn into a generic form-changing champion. Even if they were to have separate health bars as you suggest (which would never happen), they would still function exactly the same as a form-changer, which isn't what Quinn was design for and is not what she should ever be about.

Honestly I could go into a little more depth about how your idea is just Jayce 2 Electric Boogaloo but I'm not feelin it right now.

3TWarrior1 votes

why not make it where her ult increases her range because valor attacks for her or make it where her passive can activate more often or where quinn and valor attack at the same time like they're supposed to

it would deserve some nerfs though

Stacona1 votes

The concept of Quinn and Valor fighting at the same time seems more interesting and unique - even though i would really want to play as a bird dive bombing people - but a more severe rework and one where Quinn and Valor not only work together side by side, but also have equal and forced playtime as directing Valor and directing Quinn through a timer mechanic [which will represent Quinn and Valor getting tired and need to tag out to each other]

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