Quinn and Valor; A Gamplay Update Concept
Something that always bugged me, but I wish was actually implemented, was Quinn and Valor's tag team theme which was never delivered. So the rough sketch of my ideas will basically have Quinn and Valor always available to swap between the two at will very similar to a transforming champion, but with one key difference of two separate health bars for each other; so this will grant that tag team feel of a theme for these two, if one of their health bars fall to zero then they are both dead there is no Zilean ultimate stuff that needs to happen here.
Basic Attack Range: Quinn: 525 units - Valor: 125 units
Heightened Senses (Passive): Range: 2100 units; Static Cooldown: 25/20/15/10 seconds; Passive Ranks: @levels 1/6/11/16 Whenever Valor tags out into Quinn she will reveal the area around her for 1.5/2/2.5/3 seconds.
While Valor, ignore all unit collision and gain 25/30/35/40 bonus movement speed which triples to 75/90/105/120 bonus movement speed when out of combat for 8 seconds.
Harrier (Q): 9/8/7/6/5/4 seconds; Cost: 35 Mana; Range: -300 units / +425 units Quinn Active: Quinn does a back flip a short distance and then her next basic attack deals 10/30/50/70/90/110(+70%Bonus AD) bonus physical damage.
Valor Active: Valor dives a target enemy and deals (+105/110/115/120/125/130% Total AD) plus 8% of the target's missing health as physical damage to the target.
Assault (W): Cooldown: 11/10/9/8/7/6 seconds; Cost: 60 Mana; Range: 1050 untis / N/A Quinn Active: Quinn shoots a powerful bolt in the target direction to deal 10/20/30/40/50/60(+140%Total AD) physical damage to all enemies in a small area and blinding them for 1.5 seconds.
Valor Active: Valor sharpens his claws to deal 20/25/30/35/40/45(+10/15/20/25/30/35%Bonus AD) bonus physical damage on-hit and gain 20/25/30/35/40/45% bonus attack speed for the next 3 seconds.
Vault (E): Cooldown: 13/12/11/10/9/8 seconds; Cost: 40/45/50/55/60/65 Mana; Range: 650 units Quinn Active: Quinn becomes invulnerable and untargetable to dash to a target enemy to briefly knock it back and slow it down by 35/40/45/50/55/60% for 2 seconds, dealing 60/80/100/120/140/160(+20%Bonus AD) physical damage, and afterwards placing Quinn within her maximum basic attack range of her target.
Valor Active: Valor dashes to a target enemy to briefly knock it back and slow it down by 35/40/45/50/55/60% for 2 seconds and deal 60/80/100/120/140/160(+20%Bonus AD) physical damage, and afterwards Valor gains 40/50/60/70/80/90% bonus Attack speed for 3 seconds.
Tag Team (R): Cooldown: 6/5/4/3 seconds @level 1/6/11/16 Tag out! If you are Quinn then swap out to Valor, if you are Valor then swap out to Quinn.
Hope someone appreciates the effort and ideas! Have a nice day everyone and thanks for stopping by! ^.^ ~ Stacona