It bothers me how everytime a tank item gets buffs it's a cost reduce

Sasogwa··17 votes·867 views

Is Riot afraid of giving us powerful defensive items (even if costly)? I mean not only has there been a big powercreep in damage, but also if defensive items are so much weaker than they used to be in the good old days (old warmogs, fon, old frozen heart, old randuins, ..) Why does damage have to outscale tankiness so badly? To the point a full AD champion should beat a full armor champion that didn't invest anything in magic resist. Just looking at the Frozen Heart buff, it was the occasion to make it a more lategame item and more anti-scaling and well defined, filling a particular niche, by increasing the as reduction aura, but.. no. Just price reduce.

13 Comments

chubb1007 votes

Because tanks are way underpowered against ranged players. They just kite you so no point in playing tanks anyway

Tychusfindlay9194 votes

I got flayed for suggesting expensive later game oriented tank items.

I guess ADC mains feel that the late game should only belong to them and them only (even though currently a good chunk of ADCs use mid game itemization and still hurt like a fucking bitch late game anyways)

Big Lincoln6 votes

a handful of them become the strongest players on their team with just two items, lol.

ADCs and ADC players are the true bane of league

Ackelope1 votes

FeelsBadMan

sourpower3512 votes

The problem with that is that ADCs often abuse tank items, and a damage reduction item with tank stats would be way too strong on an ADC. ADCs have enough damage with 4 damage items (and boots), and to give them such a powerful tank item coupled with lifesteal would be berserk. Hope that helps you.

Mordepool2 votes

{quoted}

The problem with that is that ADCs often abuse tank items, and a damage reduction item with tank stats would be way too strong on an ADC. ADCs have enough damage with 4 damage items (and boots), and to give them such a powerful tank item coupled with lifesteal would be berserk. Hope that helps you.

Nerf lifesteal across the board. Or make life steal heal for 50% less on Marksman. So tired of diving a ADC watch them survive with 1 hp and lifesteal to full in 3 aa

sourpower3511 votes

{quoted}

Nerf lifesteal across the board. Or make life steal heal for 50% less on Marksman. So tired of diving a ADC watch them survive with 1 hp and lifesteal to full in 3 aa

I personally love lifesteal on all champs (except mages, bruisers, and tanks)

Sire Hippington2 votes

Ever since S2 ended, Riot seems to be on a crusade vs tankiness in lateamge...

6Sfool2 votes

I never understood that. Lategame, when death timers are so high, people shouldn't die so easily. Watching a 2 sec teamfight that ends with 2 players pressing an ace through inhib turrets to win just isn't right.

MLDzXnRRR1 votes

They care about LCS where you see full tank Poppy, Ekko, Maokai, Olaf and so on. They can't buff the tank items without ruining even more the boring e-sports...

LordGeovanni3 votes

e sports cant get more boring its farm poke recall wash rinse repeat

EcchiOtakuTM1 votes

I can agree with riot's logic actually, if tanks WERE to have expensive itemization, then in moments when they're behind they won't have the "catch up value" they're known for to heavily impact games.

Not saying that they shouldn't add an extremely high cost tank item, but low cost tank items allow tank players to perform well even when behind.

SirLapse1 votes

If a tank can live long enough to perform the CC they need to do (i.e. Malphite ultimate), in late game that is a game winner. Tanks literally only have one job in teamfights, and that's to stop the enemy from doing what they want to do.

If you feel the need for more defensive items, we've already had a tank meta and still do have a portion of that tank meta where 2 tank items early = ADCs aren't fed enough to combat and thus get stomped. We've seen worse in season 5, I'd like to not return to it just because people believe tanks should engage for longer than 5 seconds against full build enemies.

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