New items are breaking this game
I'm starting to feel like the main issue with the game right now is items having overloaded effects. One single item shouldn't bring tons of stats to a champion, each item should bring "one" thing, and not 45, so that you don't actually get a sky-rocker powerspike.
= Guaranteed crit, also giving movement speed and base stats = AD + Attack speed (none of these are related aside that it's all a right-clicker needs
= more damage + ward cleanse
= damage reduction + movement speed (same here, nothing related to the base stats of the item)
= damage "reduction" + spell vamp + CDR
= x2 crit chance + true damage
The most notable instances imo (and notice my hate towards AD champions too). Everything simply has "too much" when it's not required to have this much for the game to work. Just look at Zoe, half of her kit doesn't make sense thematically and she doesn't need it to function, it's just training wheels for bad players.
in a team fight ._.