New items are breaking this game

Beatrice falls··1 votes·867 views

I'm starting to feel like the main issue with the game right now is items having overloaded effects. One single item shouldn't bring tons of stats to a champion, each item should bring "one" thing, and not 45, so that you don't actually get a sky-rocker powerspike.

item 3095 = Guaranteed crit, also giving movement speed and base stats = AD + Attack speed (none of these are related aside that it's all a right-clicker needs

item 3147 = more damage + ward cleanse

item 3046 = damage reduction + movement speed (same here, nothing related to the base stats of the item)

item 3812 = damage "reduction" + spell vamp + CDR

item 3031 = x2 crit chance + true damage

The most notable instances imo (and notice my hate towards AD champions too). Everything simply has "too much" when it's not required to have this much for the game to work. Just look at Zoe, half of her kit doesn't make sense thematically and she doesn't need it to function, it's just training wheels for bad players.

1 Comments

meowwow71 votes

yeah back in my day if you wanted devastation you mixed item passives/actives to achieve this. i miss being able to item 3193 item 3190 in a team fight ._.

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