Idea for a Kha'Zix change?

Naomi CoffeeGoat··1 votes·219 views

What if each time you ulted, your passive base damage and scaling would increase slightly for the next auto attack? Either that or give it a small AD scaling. Just throwing around ideas and would maybe give people more incentive to evolve his ult so you can have a bit stronger single target damage.

1 Comments

Variks the Loyal1 votes

My thoughts:

Base Changes

  • Automatically gains an evolution point at level one, now gaining one at 1/6/11/16.
  • Can now evolve his passive, in addition to his other abilities.

Unseen Threat

  • New effect: Evolve Void Venom: Kha’Zix’s claws gain a hallucinogenic venom. When Kha’Zix effects an enemy with Unseen Threat, they are considered to be Isolated. Visually, when Unseen Threat is active, his claws drip venom onto the ground, and the glow is now a darker purple.

Taste Their Fear

  • Bonus damage to isolated targets increased to 80%, from 30%. Isolated bonus against monsters is still only 30%.
  • Evolved Enlarged Claws: No longer increases the damage of Taste Their Fear. Now causes Taste Their Fear to ignore 50% of an isolated target’s bonus Armor. Causes Taste Their Fear to grant full isolation bonus against monsters.

Void Spikes

  • Evolved Spike Racks: Multiple explosions now heal Kha’Zix for more, but additional explosions only heal for 30% of normal. Void Spikes now applies Life Steal.

Leap

  • Range increased to 750, from 600.
  • Evolved Wings: Extra range reduced to 850, from 900. Now causes Leap to deal double damage against minions and monsters.

Void Assault

  • Evolved Active Camouflage: No longer increases stealth duration. Stealth from Void Assault is immune to True Sight.

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