Why is Elixir of Wrath so strong and Elixir of Sorcery so garbage?
Let's compare the two
Wrath: +30AD 15% Lifesteal 15% Spellvamp
Sorcery:
- 50 AP
- 15 mana regen
- 25 true damage on hit (5 sec cd)
Why, when AD champs already have access to a constantly supply of lifesteal pumped into so many items, do they need even more from their elixir?
Mages, who could actually benefit from sustain items (only having Hextech Gunblade, a borderline trashtier item for most mages) get 5 true dmg/second at most, when targets have 2k health minimum?
As for the mana regen, mages don't run out of mana anymore with Morellos returning 20% on takedown. Just more blatant bias from RiotHQ
the 30AD and 50AP are practically equivalent in terms of power, so the two items compared are simply put:
TL:DR "Do you want to heal for 15% of the damage you deal, or deal 1.25% of their max health every 5 seconds?