[{quoted}](name=Toxic Shaco,realm=OCE,application-id=3ErqAdtq,discussion-id=MvhAeVrl,comment-id=00040000000200000000000000000000,timestamp=2017-03-06T06:03:14.184+0000)
Even the base 24% reduction should be enough to avoid taking 1200 damage from it.
That would mean if he wasn't retarded and built Sorc boots, you would be taking almost 1600.
LeBlanc is getting gutted when her burst is much fucking lower.
You can go against most other mages and not build MR, but they couldn't do that damage.
having troubles following what you're trying to tell me here. base 24% resist avoids 1200, but with additional mr, the thing that reduces magic resist, takes 1600? then you start talking about leblanc, an assassin-mage with high mobility and misdirection? and then talk about not building mr against mages? can you please clarify on what you mean? I know you're probably frustrated, but I can't understand you when you're bringing up so many threads, likely from other conversations you've had with other people.
I'll indulge you in looking at Leblanc:
range, middle-long
resource, if she needs more she's doing it wrong
p--timing gated situational damage
q--damage waveclear
w--damage mobility, saftey, misinformation
e--damage situational cc
r--see q,w,e or misinformation
common thread: timed, combo, burst damage to few squishy targets ideal for early game
I'll go over Karthus:
range, mid+1 global
resource, medium needed, but upon death, free stuff.
p--damage output continuation beyond death
q--delayed damage to situational double damage
w--resistance shred, defensive/controling slow, leading to more damage and situational q's and passive mana gain
e--consistent damage tick
r--delayed damage
common thread among all: enemy team damage/shred that isnt overpowering, but relevant throughout the game
now lets look at Ryze:
range, short to situationally middle
resource, converted into damage as efficiency to keep up.
p--scaling/cost efficiency with ap and mana scalings
q--damage, situational waveclear/inc damage, or situational movement defense
w--damage, cc, situational long cc
e--damage, setup
r--slow, telegraphed channel that deals no damage
common thread: combo'd basic ability damage that is modest to low early but scales well into late game
is ryze's power spike earlier than it should be? probably, they could scale his passive up over his levels so he isn't as oppressive. but his role is to start chunking people who are
[{quoted}](name=Toxic Shaco,realm=OCE,application-id=3ErqAdtq,discussion-id=MvhAeVrl,comment-id=00040000000200000000000000000000,timestamp=2017-03-06T06:03:14.184+0000)
retarded
and not buy additional mr once 20+ minutes roll by.
Let me Clarify, that you are not wrong in saying it's frightening and that he could be adjusted to be more parabolic than exponential.