Let's Talk Singed

Ironclad Dragon··6 votes·2,123 views

http://img1.wikia.nocookie.net/__cb20120703145639/leagueoflegends/images/1/1a/Singed_AugmentedSkin.jpg Singed was the first ever champion designed for League of Legends, according to RiotUdyr. He's one of League's most recognizable characters outside of the game, and appears on many a Riot merchandise with the wise words of "Don't Chase Singed." Infamous and, if properly utilized, very deadly. So why do I feel he's missing something?

Well, it's quite blatant what he doesn't have. Singed has no dashes whatsoever, being an older champion, but then again most fighters don't; his abilities aren't terribly exciting or multi-purposeful; not to mention, he's not particularly interesting visually (though his upcoming TU might help). None of those are singularly the problem, but I'll touch on that. What I think Singed is truly missing, despite being characterized as a fighter and tank who I often enjoy playing, is visceral feedback.

As I said before, Singed's abilities aren't that exciting―in fact, they're pretty flat, even when compared to other similarly-old champions.

  • His innate gives him more health the more mana he has; a boring but nonetheless strong passive.
  • His Poison Trail, without a doubt his defining characteristic, slowly eats away at enemy health. Watching an entire minion wave fall before me accompanied by the lovely sound of an inflow of gold, is satisfying, I admit―but that's only after-the-fact. When I'm in the process of actually killing the wave, there is no gratification in the act. When I play Nasus conversely, accomplishing the same task, I feel like I'm doing work.

Nasus "Another wave down. Push forward!" Singed "Hey, another wave. Cool."

  • Mega Adhesive slows a substantial area at the push of a button. Other than sidestepping it entirely, which isn't always possible, you have no counter-measure to it. A well-placed W from Singed will doom a team.
  • Fling: mechanically simple, but brutally effective and very satisfying when used correctly―if you've ever seen someone dive a Singed under his turret, you know what I'm talking about. It's practically a cornerstone to his role as a tank.
  • Singed's ultimate is a stat buff. Pure and simple. It literally enhances everything Singed needs. It's a "Press R to do everything better", which isn't saying much, considering his tactics basically fall back upon "Run around in circles and spam laugh." Really, there is no reason to not use it whenever you can.

I heartily believe a character needs to be satisfying first in the execution, then the accomplishment. If I play Yasuo, make plays and completely destroy the enemy team, I feel accomplished and want to keep going; as Singed, it's more like "Woah... they're all dead. That probably won't happen again." Even as a tank, I want to feel like "I'll take you all on!". http://hd.wallpaperswide.com/thumbs/optimus_prime___transformers_revenge_of_the_fallen-t2.jpg Singed doesn't feel like he can deliver on that, though. He most certainly can, but it doesn't feel like his territory... outside of the realm of likelihood.


To wrap up this ad nasuem-packed argument of mine, I'll list off a few things I think he needs.

  • At least one reliable, damaging-dealing ability you can use consistently. Most fighters have this: Garen, Nasus, Gangplank, etc. have a Q that does just that, and those abilities generally feel awesome and reliable.
  • More kit interactivity. Have less stat buffs, or at least make them more interesting.
  • Singed has less counter-play than most. I didn't cover this in the main post, but I asked a friend what she felt about Singed, and she said "he can't be shut down." I thought about it, and concurred. When I'm fighting Singed, there isn't much I can do other than delay him, it seems. Even when he's behind, Singed remains a valid threat, with his wave-clearing and CC.

9 Comments

The Red Warden9 votes

With Singed you cannot remove his current Q, that would be like taking away Nasus's q or Veigar's ult. It is the most defining part of his entire character. Things that could be changed however include the ult or passive making them more active instead of passive.

The w and e have already been changes on the pbe to offer more gameplay, with how anyone landing in the glue from Fling! being rooted.

Ironclad Dragon3 votes

I didn't mean to infer removing Singed's poison―that would be nonsense. However, as you concurred, he could use a more interactive innate and ultimate.

Ragnar425 votes

To hell with all this

Singed is fine when he's not bugged

But his E is broken.. so he's useless.

Singed is a great tank, and with Ryiali's>Liandries he shreds HP. The rest is tanky stuff, if people stack MR against you, you can get some MR reduction (because MR is riduculously effective against Singed per tick), but it's not as important as being able to run in, fling and stick someone so the rest of your team can get the kill.

A 12/4/3 Singed is not nearly as likely to win a ranked match as a 3/4/12 Singed.

Remembewr that.

Kingsgrave3 votes

As much as I hate Singed, what makes him well Singed is that he just runs around and flings you.

Heres my overly numerical crack at changing him (numbers are to be changed obv)

Singed

General:

  • AD adjusted to 54(+3.5) from 56.65(+3.375)
  • MR per level raised to +1.25 from +0
  • MS raised to 355 from 345
  • Mana adjusted to 200(+70) from 215(+45)
  • Health lowered to 400(+80) from 405(+82)

Passive:

  • Singed now gains bonus Mana equal to 25% of his Maximum Health instead of bonus Health equal to 25% of his Maximum Mana.

Q:

  • Mana cost raised to 20 per second from 13 per second
  • Poison no longer deals damage over 3 seconds
  • Poison now deals damage per second while within it
  • Poison now lingers for 5 seconds up from 3.25
  • Base damage per second adjusted to 60/75/90/105/120 from 22/34/46/58/70
  • Now deals 25% less damage to Minions and Monsters
  • AP ratio increased to 45% from 30%
  • Singed passively ignores unit collision

W:

  • Mana cost adjusted to 110 at all ranks from 70/80/90/100/110
  • Slow adjusted to 20/35/50/65/80% from 35/45/55/65/75

E:

  • Mana cost adjusted to 140 at all ranks from 100/110/120/130/140
  • AP ratio reduced to 45% from 75%
  • Damage lowered to 50/80/110/140/170 from 80/125/170/215/260
  • Now deals 6/7/8/9/10% of target's maximum health as bonus magic damage on top of the base
  • Always flings the target 550 range behind Singed

R:

  • Now has a .75 second channel time
  • Mana cost lowered to 0 from 150
  • No longer increases Singed's AP
  • Singed gains 100/200/300% increased Armor, MR, Health Regen and Mana Regen and +35/60/85 base MS instead of 35/50/65 AP/Armor/MR/MS/HRegen/MRegen
  • Duration lowered to 15 seconds from 25
  • Cooldown increased to 140/130/120 from 100 at all ranks
commit an hero1 votes

How about let's fix that god awful attack animation. That should be for starters.

Hayaishi1 votes

He's getting buffed now.

Ironclad Dragon1 votes

I am aware of that. But that isn't the cure for what I see in him.

EzraTwitch1 votes

I love singed, If they change him, much annoy, such rage.

Maybe hes just not your style OP?

Its All Skillzz1 votes

Omg watching a singed fight the enemy team the other day was the best. he just kept running in circles around them and flinging carrys lol.

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