Can we fix LP gains/losses for games with more than 1 disconnect?
Had a game where one of our players disconnected when they were level 2, before any first blood was obtained.
A second player on the team ragequit because of the disconnect.
We let the enemy team push to end because there is no way to win a 3v5.
When the game ended, my team received full LP loss for this. The game was only 11 minutes long.
Why hasn't Riot implemented some compensation here? I know these are fringe cases, and Riot is afraid of players abusing compensation, but when you have systems like the Reporting system that has close to/less than 1% false positives, it's a wonder why a Ranked compensation system hasn't been invented for these situations.