Why I'm losing interest in League after more than 5 years of playing
The point of this thread is because I saw a Rioter post on the forums, saying "I'm interested to know what causes long-time players to lose interest in the game", so this post is an answer to that. It is purely a feedback post for Riot, and maybe some other players can attest to the things I'm seeing here.
Some background for myself, I started in late January 2010, right around when Mordekaiser was the newest champion, and I've been playing pretty religiously since then, except for the past 2 months. I placed in Silver tier in Season 1 when we were still on the ELO system, and I've hit Diamond for Seasons 4 and 5.
I want to start off with some things that Riot has been good at: -Identifying good in-game balance issues and concepts -In--game clarity+art is awesome, better than all the other MOBAs I've tried -I've seen the company grow and learn from its mistakes -eSports scene is great
Here are some of the things that are causing me to lose interest in League right now (here is your TL;DR): -Lack of lore development -Lack of company transparency and adequate player interaction -Lack of/slow relaunch of Tribunal; Player Behavior feedback issues -Poor Player Support communications -Lack of compensation for unfair ranked matches -Lack of item diversity -Slow champion release cadence
Lack of lore development I greatly enjoyed the lore of League. When I first started on the game, I would immerse myself into the lore of the existing champions. I got to learn what the champion was about, and learn about their background; that was awesome. The Journal of Justice and League Judgments were great supplements that gave the champions even more depth and kept me hooked on their story.
Then the massive retcon happened. Let me be clear, I don't mind the retcon. What I do mind though, is the void that's now left. What am I to believe about the champions now? Now that the Institute of War is no more, what are my champions like? WHO ARE THEY? I am starving to know more about the champions that I play. It feels strange to play them without them having the backstory that I learned while meeting them
So with that said, there hasn't been on-going lore development for champions beyond their release lore as a follow-up. I've read posts from the lore team saying "we have a lot of things ready, and we're so excited to show them to you guys! But we're also waiting on some specific tech in order to get started". I sort of understand that, but not really. How come the lore department didn't make sure that the tech was ready to go BEFORE retconning everything?
Why was the lore retconned and changed so drastically BEFORE the replacement/upgrade was ready to go out? It's been way too long for the Foundations Team to get stuff out to us players. I feel a bit cheated in this way, that I've lost the identities of the champions that I'm playing. I feel like I'm just playing with hollow bodies now.
Lack of company transparency and adequate player interaction Riot has been kind of on-and-off with player interaction and how transparent the company is on certain things. I remember one instance of good transparency was with the Fnatic scandal not too long ago, involving the coding of Recall and Homeguard enchanted Boots. The published article addressed what was at hand, Riot took accountability for the issue, and didn't beat around the bush. Excellent!
What's been bothering me lately has been transparency issues on terms of Game/Champion Balance and forum posting. When Riot says that the company goal is "to be the most player-oriented/focused company in the world", I expect frequent interaction with players on the forums that is meaningful. It's great to see Rioters have fun with players on the forums.But it grieves me to see players have some outcry on the forums, and have it go unanswered.
There is a difference between responding to players in a generic way, and responding to players in a meaningful way that directly acknowledges and addresses their concerns. It's one thing to say "we are aware of what you are saying, even if we aren't posting". It's another thing to actually post frequently, acknowledge the particular outcry/problem DIRECTLY (not vaguely or in a general way), and communicate what is being done, beyond just "_we are working on this as best as we can :)))) _" Players WANT to know what you're going to do about things, not just that "we're working on it". And there is a way to go about that, without divulging company secrets/spoilers.
An example: some threads about Sightstone enchantments. Even if the Gameplay Team has zero plans for Sightstone enchants, at least send a Rioter in to say exactly that, "we don't have any plans for Sightstone enchants, but we do feel there is room for specializing the item in the future". However, if you you aren't able to adequately respond to the issue, then at least acknowledge the concern with something like "Hey, we are aware of how you guys feel about this issue, and we feel the same way. We have several ideas floating up in the air, but we haven't decided on one yet. I can't reveal exactly what ideas we have in store, but I can assure you that we'll eventually arrive at something". THAT would be great communication and transparency on something that can't be spoiled!
Another grievance I had was the lack of communication on the Veigar/Cassiopeia changes compared to the rejected Lee Sin changes. Lee Sin changes were put on the PBE quite a while ago, and great community backlash was stirred, and SO THE CHANGES WERE PULLED. But when Veigar/Cassiopeia changes were put up, and the community lashed against it, Riot was silent to respond to players about it, and the silence rang this sort of "we're going through with this whether you like it or not. We'll only discuss with you players within the scope of what we are reworking here, not whether the rework should happen or not. Deal with it. Read up in the future patch notes". Such a poor time of player communication.
Lack of/slow relaunch of Tribunal; Player Behavior feedback issues Again, this comes back to the idea of pulling down a system BEFORE a replacement/upgrade is ready. I don't understand why the Tribunal had to be taken down, as opposed to developing the upgrade on the side (ahem, transparency). I like that some of the systems are now automatic, and I understand that there has been a lot of "machine-learning" for these Player Behavior Systems, but again, transparency on progress has been minimal. Would love to see a checklist of things that are going into the new Tribunal, something akin to "Automatic LeaverBuster/chat banning: Completed! Team Builder Draft: In Progress", etc.
Player Behavior feedback progress has been very slow. Seemed like the gap between the release of the Tribunal and having in-client feedback telling a player that their reports got a player banned, was TOO LONG. It's taken so long to get things going for this, given the supposed resources that Riot has accumulated over the last 5 years. I'd like to be able to view a history of the players that have been banned by my reports, such as looking back at the particular report I sent in, and seeing chat logs of the game involved, just to jar my memory and to remember how toxic that individual was.
But also, as the forums have shown over time, that feedback for punished players has been poor, which leads into my next point...
Poor Player Support communications My biggest grievance with Player Support is that punished players do not automatically receive chat logs for their punishments. Instead, they have to send in a ticket through Player Support, where they are greeted by uniquely named bots that send out generic messages.
I was punished at some point, I believe about a year ago, and I had to send in a Player Support ticket for my chat logs. I was met with the bot SlumberJack, and was given the same generic copy-paste response to Player Punishment tickets, SEVEN TIMES OVER SEVEN DIFFERENT TICKETS. My two-week ban has ended by the time a real Player Support Specialist got to me to give me my chat logs.
It was deplorable that it took over two weeks and seven different support tickets to be able to talk to a real person and get my chat logs. And that is one of the biggest slaps in the face to a player. The company that claims to want to be the most player-oriented/focused company in the world, has Player Support primarily operated by bots, who give out generic copy/paste responses, instead of consistently having actual Player Support Specialists writing out unique responses to address the various kinds of tickets from the playerbase. It really makes a player feel bad, and I totally sympathize with the rage threads on the forums where players say "Player Support is useless, they're just bots", because it really does happen.
And then this tackles something of product-consistency across the company. I understand that generic ticket responses from bots helps to "blanket-answer" many tickets that are sent in, but it's not a perfect solution. Tribunal wasn't a perfect solution either, and it's being upgraded now. So we have cases of Riot implementing products that are not perfect solutions, but then failing to release any solution at all for other issues. Which leads me to the next point...
Lack of compensation for unfair ranked matches This topic is very important; not only is it a whole new topic on its own, but it also touches on company transparency. There have been countless suggestions for compensation in ranked games in which a player disconnects: Mercy, Leaver LP loss, LP loss reductions, etc.
What I fail to wrap my head around is, when players are making hot forum threads about these topics, why is there radio silence from Riot in those threads? What is so hard for a Rioter to say "This is a great idea, but there are several ramifications that we don't enjoy, and thus, are preventing us from fully implementing something like this"? Like, at least acknowledge your player base! Acknowledge that they are trying to help solve a problem, and give a meaningful response on the matter.
I know many things aren't going to be a perfect solution to the issue of ranked leavers either. And that's okay, we don't need a perfect solution. Sometimes a temporary band-aid will suffice until a better solution comes around, like how the first Tribunal was imperfect and is being upgraded to something better. Your playerbase doesn't need perfect solutions, but what matters is an effort of transparency on these issues, trying a good (but maybe imperfect) solution, and communicating what you think would be a better solution and how you're working towards it.
Lack of item diversity I see a lot of threads on the forums about "why does 'X' item have to be reworked? Why not keep BOTH?". I have to partially agree with them too. I understand that some items are just obsolete or don't fulfill the intended fantasy for the target champions, but I believe there is too much time spent on reworking/removing items instead of creating new items.
And it's true, we have had more items reworked/removed than added. The item pool feels stale.
What if I want a Health+Armor item? Only TWO options: Randuin's Omen and Sunfire Cape... What if I want a Health+MR item? Only THREE options: Banshee's Veil, Spirit Visage, and Aegis of the Legion (not counting Locket of the Iron Solari as unique, because it's nearly a required upgrade for Aegis anyhow)
Let's just admit it, item diversity is stale for non-supports/junglers. The options for certain stat combos is sorrowfully low, and it makes for repetitious games and item builds. The replay value of the game decreases substantially when item diversity is stagnant.
And while we're on the topic of in-game products, how about tooltip consistency?! One of my greatest pet peeves is insufficient explanatory information. Other MOBAs suffer from this as well, so when clarity is one of Riot's primary company philosophies, I hold League to a higher standard than other MOBAs. What I mean by tooltip consistency is, when you look at different champions' spells and kits, the formatting for their tooltip varies even though some should convey similar information. One example is Syndra, whose Q and W tooltip explicitly states "can be cast while moving". Other champions have spells that can be cast while moving, but I haven't seen that in their tooltips! Little features like those.
Standardize your tooltip formatting for in-game things, clean them up, and take a player suggestion that was popular on the forums: toggle advanced tooltips. Yeah, if you standardize all tooltips, they may get a bit overcrowded, so implement "toggle advanced tooltips" and see how well it works. Detail-oriented players like me sure will enjoy that!
Slow champion release cadence I can appreciate a slower champion release cadence, contrasting the period of Talon/Riven where a new champion came out every 2 weeks, and they had such stale features for their kits. But after that time, the cadence has slowed down a LOT.
The releases that really stuck out to me, as far as cadence goes, was Jinx->Yasuo->Vel'koz->Braum->Gnar, who had nearly 3 month gaps between them, and Rek'Sai->Bard, which was over a 3 month gap. A LONG time to wait for new champions. And I'll be honest, I feel very unsatisfied with how long we waited for Ekko: 2.5 months. I liked the Seconds trailer a lot, but Ekko in-game is honestly just a mobile gadgeteer...BORING. Out of the last 10 champions released, Ekko is by far my least favorite, but the other 9 are fantastically made. I'm glad that Champion Design is taking their time to make great champions, but I think a bit TOO much time is being spent on them.
And since we touched on the topics of champion release cadence and company transparency, let's go to champion relaunches. Lemme just say, most of the champion relaunches have been successful and great. You know what would be really cool though? Having a timeline/progress bar for champions being relaunched. Identify key things for a champion like "Ideation", "Backstory", "Gameplay Kit design", "Art assets", and "Bugfixing", then show on the progress bar what has been finished and what hasn't. This gives older players something nice to look forward to, seeing older champions getting updated/relaunched and we know EXACTLY where they are at presently while getting excited over new progress!
Hopefully, Riot, you take these thoughts of mine to heart, as I have been a loyal player/consumer through the years. Maybe we can have a discussion about this. Thanks for reading though.

<- Will those last outdated champs (from 2009, so 6 years OLD now) ever be updated (reworks, visual update or full relaunch) ...
all took too long to get addressed, most of which still are toxic in their gameplay.
had abusive gameplay (to their own degrees, and which could be balanced) which kept them from meaning anything realistic in the League, and therefore kept in stalemate for extended periods of time.


