Thought Experiment: What if crit was removed tomorrow?
With seeing the current threads I think it's time for a little thought experiment. If crit was gone, what changes would be needed to make ad-carries not entirely useless?
Of course it has to be something that's not RNG-related, because that's why we would remove it in the first place. Simply changing crit to a %increase of AD would not cut it I think and would be a highly unelegent solution. So... how would we solve this?
Just give ADCs a similiar wide itemisation as casters have. More active items, some of them maybe as offensive steroid like ghostblade, but with a lot of varaity. "Next X seconds fires two basic attacks with every shot" basically 100% crit, but it would be ok because it would be bound to an active item with high cooldown - and it would be visible "Oh he buffed himself up, better stay away" and not "Muh freaking lucker with his crits".
Or how about some items for peeling? Since adcs can't oneshot everyone now they need some defensive options now to defend themselves. How about an active item with a small knockback? (only ranged, projectile line shot that uses the basic attack animation).
Or what do you think about items for a more riskier playstyle? Active item: While active basic atatcks drain X health, but also deal additional Y damage on hit.
Adc would still have more stats to invest on as compared to mages (who don't have to buy attack speed in most cases in addition to AP and penetration). All in all: removing crit could be the chance for a wider and more intersting adc itemisation.
Because right now, no matter what you build: IE+ Other crit item is the core, no matter what you play.
Or what do you guys think about it?


have been the marksman most frequently chosen, often circumventing their weak early and reliance on a strong late by just going straight for a strong, caster-heavy mid-game anyways.
could likely keep Crit just as
kept dodge chance through dodges' removal.
Trynd, and most light fighters, are almost better off played