Just tried inting Sion for the first time.

Terozu··4 votes·1,826 views

It. Is. So much fucking fun.

I was against a Darius so I got countered, but the jg helped me out early and we kept him under control, by late game he apparently just rage quit from me taking 5 towers on my own and almost 3 inhibs. They surrendered just before the third.

It made me remember how much I freaking love split pushing. It's like back when I first started playing league again lol.

21 Comments

Juice4 votes

So much fun avoiding playing the game the way it's meant to be played by abusing (exploiting) broken mechanics and flaws while destroying the game for the 5 players on the enemy team?

You are not a good human being

Terozu5 votes

They game is meant to be played by going for objectives.

Zeppelins circus3 votes

{quoted}

They game is meant to be played by going for objectives.

No you are just a munchkin.

Terozu2 votes

No I'm a Yordle, particularly Teemo.

Zeppelins circus1 votes

{quoted}

No I'm a Yordle, particularly Teemo.

It is a term for power gamers.

Poske3 votes

{quoted}

So much fun avoiding playing the game the way it's meant to be played by abusing (exploiting) broken mechanics and flaws while destroying the game for the 5 players on the enemy team?

You are not a good human being

"Exploiting omegalul"

There is a difference between playing Risky rambo ending up losing the lane and then using this strat then just straight up running it down from the get go. If he runs it down from the get go he has no idea what the fk he is doing

DarukongSr2 votes

Screw the OP man, this is the problem with this game. People enjoy cheesing their way to unworthy wins in a competitive environment at the expense of others. This isnt smash Bros or CoD man.

xDogMeatx1 votes

"uneorthy" unearthy or unworthy other way its totally correct lol

DarukongSr1 votes

{quoted}

"uneorthy" unearthy or unworthy other way its totally correct lol

Unworthy* haha thanks for the catching that

xDogMeatx2 votes

just as a joke while im at it, if u said unearthly that would fit it too i mean if u think about it...

DarukongSr1 votes

{quoted}

just as a joke while im at it, if u said unearthly that would fit it too i mean if u think about it...

Lol yeah it totally would

xDogMeatx1 votes

and this is the proof of no skill that beats skilled games that dont deserve to be won.

Terozu1 votes

That makes absolutely no sense.

xDogMeatx2 votes

it does make sense because all u need is high hp and armor and hydra and u auto win with sion in terms of tower control. it punishes other players for being better than ur gameplay so u resort to a 0 strategy move low blow of inting tower destruction.

Terozu1 votes

...if they're better than your gameplay, they'll stop your push.

xDogMeatx1 votes

at this point though that forces 3 or 4 people off the map to deal with this inting sion while the rest is short handed. in other words there needs to be more than 5 players at the moment but there isnt such a thing to deal with that unfun for the team. need i remind u if the other towers fall its cuz that unfair tactic he uses which needs a nerf to towers maybe cut his passive by 75% vs towers to counter this. hell keep the demolish rune just make it isolated tower diving negate the rune altogether now that is where i wont complain. oh yeah i did say 0 stratagy though what i mean by that i mean anyone can int but sion ints the best because he can bust towers harder than a inting nasus mid/late currently. oh yeah when i mean inting i mean busting a tower without minions in other words "you vs tower and possibly someone else". i dont have concrete data of course but i dove a tower as nasus and it barely scratches it. mid/late once nvr again.

xDogMeatx2 votes

PLUS TO ADD TO IT: i can see why some people rage quit due to these type of tactics it makes them feel helpless causes them to be toxic because of this existance of int (insert champ) where they can pull a mundo "goes where he pleases" and comes out ranging from barely damaged and you dead to completed their purpose and they died but so did your tower. in other words its their choice how they die not the enemy teams which i can see why someone would quit to that bs.

if i was on the developer team i would implant a respawn consequence to executes aka tower and jungle deaths it should be more punished than it is that would make this trend die off.

time+deaths to execute add up as X= respawn timer

dying normally dont increase it, it stays stoic just executes only affect timer if your slain normally theres no future penalty the timer is normal even if u have past executes. This would solve some of the issues. but wait stack armor and youll live longer than tower? than after so many shots the tower could inflict %true damage similar to vayne but it stacks if it pulls 5 shots and has memory on who dived it which then it can continue to stack if they int styled dive again and then basically have them play the game like a good human that they are. NOW that would solve the tower issue i wanna see how you counter that statement. believe me when i say this i HATE this tactic due to not letting people actually enjoying a 5v5 team game. due to 2 or 3 unhappy few that are forced to camp tower in fear of it being sacked by that tactic.

DarukongSr1 votes

{quoted}

PLUS TO ADD TO IT: i can see why some people rage quit due to these type of tactics it makes them feel helpless causes them to be toxic because of this existance of int (insert champ) where they can pull a mundo "goes where he pleases" and comes out ranging from barely damaged and you dead to completed their purpose and they died but so did your tower. in other words its their choice how they die not the enemy teams which i can see why someone would quit to that bs.

if i was on the developer team i would implant a respawn consequence to executes aka tower and jungle deaths it should be more punished than it is that would make this trend die off.

time+deaths to execute add up as X= respawn timer

dying normally dont increase it, it stays stoic just executes only affect timer if your slain normally theres no future penalty the timer is normal even if u have past executes. This would solve some of the issues. but wait stack armor and youll live longer than tower? than after so many shots the tower could inflict %true damage similar to vayne but it stacks if it pulls 5 shots and has memory on who dived it which then it can continue to stack if they int styled dive again and then basically have them play the game like a good human that they are. NOW that would solve the tower issue i wanna see how you counter that statement. believe me when i say this i HATE this tactic due to not letting people actually enjoying a 5v5 team game. due to 2 or 3 unhappy few that are forced to camp tower in fear of it being sacked by that tactic.

Or just nerf the gimmicks, like making sure sion can't proc demolisher during passive.

xDogMeatx1 votes

true that too that dmg is bull XD.

ozzzz6661 votes

Yeah it is totally fun af. All of these people whining about it are wrong. It can totally be stopped. All it takes is an Ahri or Evelyn or Rakan who charms you away from the tower to keep you from getting the damage off. Also, like 60% of the time your team doesn't play around it correctly. It isn't a free win like these people pretend it to be. It definitely takes skill to execute it properly.

Not to mention Lee Sin's ult, or Vayne's condemn, or Alistar's headbut. There are PLENTY of mechanics that can keep you from getting off the damage.

Terozu1 votes

Yeah the argument is just the age old Split pushing vs team fighting, runes have been in favor of team fighting for so long that when split pushing becomes good noone knows how to respond properly.

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