PLUS TO ADD TO IT: i can see why some people rage quit due to these type of tactics it makes them feel helpless causes them to be toxic because of this existance of int (insert champ) where they can pull a mundo "goes where he pleases" and comes out ranging from barely damaged and you dead to completed their purpose and they died but so did your tower. in other words its their choice how they die not the enemy teams which i can see why someone would quit to that bs.
if i was on the developer team i would implant a respawn consequence to executes aka tower and jungle deaths it should be more punished than it is that would make this trend die off.
time+deaths to execute add up as X= respawn timer
dying normally dont increase it, it stays stoic just executes only affect timer if your slain normally theres no future penalty the timer is normal even if u have past executes. This would solve some of the issues. but wait stack armor and youll live longer than tower? than after so many shots the tower could inflict %true damage similar to vayne but it stacks if it pulls 5 shots and has memory on who dived it which then it can continue to stack if they int styled dive again and then basically have them play the game like a good human that they are. NOW that would solve the tower issue i wanna see how you counter that statement. believe me when i say this i HATE this tactic due to not letting people actually enjoying a 5v5 team game. due to 2 or 3 unhappy few that are forced to camp tower in fear of it being sacked by that tactic.