i think it's in a pretty good place to be honest. it stretches the early lane phase a bit and it makes early ganking a large investment rather than the typical buff/wolves/buff auto gank we see every game. now you have to make a legitimate decision as to whether it's worth trying to gank with your limited resources or to farm so that your on next recall you can afford the sustain to do more.
The problem is that the jungle affords you far too little gold and exp.
If a lane begins falling behind and you go up for a gank to try and recover it, but fail, you fall even further behind.
We had a game where our Top lane died to riven once, and that was enough to completely screw the lane because the jungle just does not give enough gold and exp to help compete.
Junglers are always 2 levels below the laner as well, so your ganks are a lot weaker now. It's no longer a matter of decision, now its "oh the enemy got a kill? That solo lane is doomed now.
I am all right with preventing early level ganks, but the jungle is so very restrictive for most junglers that a gank becomes nigh impossible with the level difference.
the main issue i'm seeing right now is with high sustain junglers (fiddle, WW, udyr). there needs to be some sort of visible setback to playing these champions over other options and there currently isnt.
They can't gank until 6 and their ganks (WW) are weak without an ult.