Death Timers Are Too Much
I’m all for death timers increasing as the game goes on, but 40+ second death timers at 30+ minutes plus any kind of multiplier based on shutdown is too much.
Take CG v TSM Game 2 today. TSM gets an ace at their inhibitor tower... takes 4 turrets, an inhibitor, and a nexus before anyone on CG respawns... the problem is either with death timers or towers are too weak late in the game, but something has to change.
I’ve always been a strong supporter of the 30 second death timers at 30 mins plus 1 second each minute after 30. 40 minute game equals 40 second death timers and 43 minute games equals 43 second death timers yada yada yada.
Death timers hitting 50 second at 34 minutes is kind of ridiculous considering how weak turrets are in the late game.