Slow Item Concepts
Even though it was originally just going to be a Frozen Mallet rework I decided to throw in Rylai's Crystal Scepter as well since both items are in the same place right now. The issues that arise here is that the items, especially Frozen Mallet, are too inaccessible due to high gold cost which the gold cost is in place to prevent in-lane snowballing once you get ahead with a CC item. I am going to address both the inaccessibility and lane snowball issues by turning the slow passive into an early game item! But wouldn't this create more lane snowball? Not if the item was a stacking item that stacks through both game time with the item and interaction with things across the map. This approach allows the items to be accessible to champions that need the CC while forcing it into mid to late game so that it is impossible to have it as a snowballing item for the laning phase. Your starting item can be upgraded into one of three options of Tank, AD, and AP paths; once one of these paths of been purchased and the slow passive is fully stacked then the item transforms into a mega item making the stats very gold efficient with a powerful active to boot based on the path you chose!
Useless Piece of Ice: Recipe: 400g = 400g
Statistics: UNIQUE Passive - Icy: Basic attacks slow their target for 40% of Ice Blocks accumulated (25% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions, large Monsters, or structures grants 1 Ice Block (may occur once every 10 seconds); maximum Ice Blocks is 100.
The Strength of Ice: Recipe: Giant's Belt (1000g) + Chain Vest (750g) + Useless Piece of Ice (400g) + 250g = 2400g
Statistics: +400 Health +40 Armor +10% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target for 40% of Ice Blocks accumulated (25% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions, large Monsters, or structures grants 1 Ice Block (may occur once every 10 seconds); additionally every 6 seconds grants 1 Ice Block; maximum Ice Blocks is 100.
The Mega Strength of Ice: Recipe: The Strength of Ice (2400g) + 100 Ice Blocks
Statistics: +600 Health +70 Armor +15% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 40% (25% for ranged attacks) for 1.5 seconds. +UNIQUE Active: Toss a giant ice boulder at the target location to stun struck enemies for 1.5 seconds (75 seconds cooldown).
The Power of Ice: Recipe: B.F. Sword (1550g) + Useless Piece of Ice (400g) + 450g = 2400g
Statistics: +50 Attack Damage +10% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target for 40% of Ice Blocks accumulated (25% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions, large Monsters, or structures grants 1 Ice Block (may occur once every 10 seconds); additionally every 6 seconds grants 1 Ice Block; maximum Ice Blocks is 100.
The Mega Power of Ice: Recipe: The Power of Ice (2400g) + 100 Ice Blocks
Statistics: +80 Attack Damage +15% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 40% (25% for ranged attacks) for 1.5 seconds. +UNIQUE Active: Toss a powerful icicle in a target direction striking the first enemy hit to greatly reduce its armor by 70% for 3 seconds and apply Icy. (75 seconds cooldown).
The Magic of Ice: Recipe: Needlessly Large Rod (1600g) + Useless Piece of Ice (400g) + 400g = 2400g
Statistics: +80 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target for 40% of Ice Blocks accumulated (25% for ranged attacks) for 1.5 seconds; dealing damage to enemy Champions, large Monsters, or structures grants 1 Ice Block (may occur once every 10 seconds); additionally every 6 seconds grants 1 Ice Block; maximum Ice Blocks is 100.
The Mega Magic of Ice: Recipe: The Magic of Ice (2400g) + 100 Ice Blocks
Statistics: +120 Ability Power +15% Cooldown Reduction +UNIQUE Passive - Icy: Basic attacks slow their target by 40% (25% for ranged attacks) for 1.5 seconds. +UNIQUE Passive - Icy Spells: Damaging spells slow struck units by 35% (20% for damage-over-time and area-of-effect spells) for 1.5 seconds. +UNIQUE Active: Let your ice glimmer with powerful magic radiating about it causing all targets slowed by your own Icy and Icy Spells to take 100% Ability Power as true damage, cannot exceed 25% of the target's maximum health; minions, excluding Siege Minions and Super Minions, take 100% of their health from this effect. Additionally deal 10% Ability Power as bonus true damage on-hit against structures for the next 6 seconds. (75 seconds cooldown).
So very quick sum up here; the tank path is either for initiating or peeling. While the Offensive paths of AD and AP are both for shredding the enemy tank line as well as help the squishy damage dealers kite bruiser threats. This actually puts the items in a lot better spots and clearer goals in mind of why you would buy these items, since the added CC of the slow should be powerful enough to help you survive it doesn't need offensive and defense with it; while granting only health and armor for tanks allows for both magic and physical tanks to buy the item efficiently instead of the Frozen Mallet being catered towards physical tanks. Side note the offensive paths also have turret pushing presence to them, most notably for the AP path since AD already grants very effective turret pushing in itself and does not need help with a turret pushing active.
Hope you guys like the ideas and have a nice day! ~ Stacona