question about yuumi:
is she a win-more champ (snowball promoting/protecting champ)? or does she influence wins and makes wins possible if team is kinda behind/even? keep in mind im a master 7 i wanna know your opinion as a community.
is she a win-more champ (snowball promoting/protecting champ)? or does she influence wins and makes wins possible if team is kinda behind/even? keep in mind im a master 7 i wanna know your opinion as a community.
Yuumi is a champion who basically helps keep whoever she is ontop of ontop of who they are attacking. She is a dive assist type thing, but has limited options to get people out.
In the current meta with the standard bot lane, she is basically played as a "hope your ADC doesnt feed, because you literally cant do anything together as yuumi sucks as an ADC assist" while waiting for your top laner to scale so you can just ditch your ADC forever.
i think if shes a adc assistance champ she has to get a poke oriented champ like ezreal or something to prove maximum efficiency. if a all in style champ she has to get something like unholy grail to maintain her all in adc style like vayne or something.
i think if shes a adc assistance champ she has to get a poke oriented champ like ezreal or something to prove maximum efficiency. if a all in style champ she has to get something like unholy grail to maintain her all in adc style like vayne or something.
She wants to get as far away from adcs as she can asap. She really does next to nothing for them.
And you can pretty much go full AP. You give so many stats with W you really dont wanna pass it up. You basically become another full item buy.
different games call for different builds but yes going AP yuumi is optimal. but you only go
and/or
if your looking to protect a very important VIP.
different games call for different builds but yes going AP yuumi is optimal. but you only go
and/or
if your looking to protect a very important VIP.
Really depends. AP still helps defend, as your heal and movespeed scale with AP. Those are really your early "my team is fucked" buys, where you are just heavily counter picked and its going to be a slog to win.
no comment on this one since idk what to say :p.
She's definitely "win more". She'll help your carry who's already ahead snowball harder than anything but she doesn't have too much potential to turn games around compared to other supports.
That said, I think building yuumi full AP with just your support item is the best way to build her
i love building full ap on her where she does heavy speed ups. it feels like yuumi is a extra deathcap for whoever im on.
She very much so influences the outcomes of game, I'm saying she's broken because she's untargetable when shes on a champion, which is extremely OP. It's one thing if she took a fraction of his damage but she takes none of it, which is utter BS, that means in a 5v5 team fight she will be untargatable up to 4X! How is that not broken?
imo as a personal experience as yuumi its frustrating when i cant mind control my teammates when they are about to make a dumb play. she is literally at the mercy of her teammates thats one thing to keep in mind of the only thing shes good at doing is keeping X target close/far from her but once they close in already in your face all she can do is ult and your host hopefully survives/flashes. she barely has power by herself when her ult is down so she has to survive till her ult is up.
That's why it's important to know who you're playing with, she's not ideal for solo que.
actually theres at least one person on my team whos competent the only trouble is getting outta laning phase without my adc inting or hopefully my adc is a god. good thing i use op.gg lol to calculate risk.
The problem is that 1 person isn't enough, you can't utilize her properly if everyone isn't on point, because here's how it goes, the ranged will be targeted first and they will die first, when they do you have to jump to someone who's not dead, which in all likelyhood will be the tank, if the tank is garbage they're going to die instantly thus getting you killed, so you need a team of good players, not just 1.
She very much so influences the outcomes of game, I'm saying she's broken because she's untargetable when shes on a champion, which is extremely OP. It's one thing if she took a fraction of his damage but she takes none of it, which is utter BS, that means in a 5v5 team fight she will be untargatable up to 4X! How is that not broken?
So... why don't you just kill whoever she is not attached to? She really doesn't do much. She isn't going to make a bad player suddenly be good or someone who is behind be of any threat. Her taking damage should be the least if your worries. She literally is only as good and as strong as whoever she is attached to.
You do, but while you're killing whoever she's attached to she's damaging you, shielding and healing them and then once they die she jumps onto the next person. That's why she's so dangerous.
Yummi has little kill potential on her own. She is very much dependent on at least one of your allied monkeys somehow lucking into being fed.
so very true about kill potential (unless your pulling a hail of blades AD yuumi) is laughably low. i only do AD yuumi if im looking for a laugh though even though i play with all my capacity as a untargetable AD champion reloading hail.
but yes it if your teammates are bad it feels horrible to play as her when theres no good hosts to share with.
she can influence wins by enabling your carries to make more daring plays and chase down the enemy prolonging the snowball, like sharing AP with whoever she attaches on, that's why in proplay yuumi itemizes ludens echo to increase the damage output of their laners. but all this is at the tradeoff of "if you die, you lose double" since often times if the person youre sticking to, say an ekko dives in and ints, the shutdown on your head is going to end up in the waiting arms of the enemy, since yuumi takes double combat sums and would most likely die due to a lack of escapes and combat potential on her lonesome.
i take heal/barrier on yuumi since i know when to get out early but the only issue is surviving. barrier has a lower cooldown then flash plus barrier is for when enemies get all brave and dive me under tower with 2x heals/barrier.
ludens echo is the buff she deserves imo. i dont mean the base damage boost either i mean the waveclear on her Q looks so much cleaner/satisfying instead of a "boop".
She makes whoever shes ridiing better. If shes riding a shitter its still just a shitter. But that GP that won lane against a Riven now literally 2v5s.
pretty much secures/protects someones lead.
main here as well.
By myself, I reach lvl 6 and abandon ADC as soon as I can, going for jungler or TOP. Depends on which one is less braindead.
Course, in ULTRA rare cases, ADC is the one who is useful.
But I have more fingers on one hand than moments it ever happened.
Definitely a "win more" champ mostly, that said she can definitely swing an even matchup in her teammates favor, but like most enchanters if her team is behind its tough to do anything besides "slowing the bleeding"