Irelia; a Gameplay Update
"Better nerf Irelia" we have all heard this meme, and its because Irelia has always had balance problems and still does. She was a champion initially created for a damage melee, so Riot gave her literally every tool which of course makes her very overpowered in the process and ends up being a champion that requires many nerfs.
In this post my ideas will reflect what I think would be a very fun and cool concept which is Irelia's floating blades concept. This is not apparent in her current kit except in her ultimate a little bit, so this is something I will focus heavily on and makes Irelia more unique than a basic attacking melee champion (this is shared with Xin Zhao, Tryndamere, Master Yi, Aatrox, Jax, etc.).
Nothing is finalized, so give your own feedback, comments, and ideas if you have any! Also you have to speak up to let me know if you like or do not like something because I am not a mind reader, especially for someone I have never met that is more than likely 100s to 1000s of kilometres away from me.
Basic Attack Range: 125 units Movement: 340 units per second
Blade Surge (Passive): Static Cooldown: 6/5/4/3/2/1 second(s) @levels 1/4/7/10/13/16; Range: 600 units Every so often Irelia readies a blade that homes in on her target granting 475 units bonus range to her next basic attack.
Whenever Irelia basic attacks an enemy a blade is left in the target for up to 3 seconds.
Ionian Fervor (Q): Static Cooldown: 10 seconds; Cost: 85/75/65/55/45 Mana; Range: 750 units Active: Irelia dashes to a target currently with a blade in them to retrieve the blade and deal 40/55/70/85/100(+40%bonus AD) bonus true damage, if the target dies then Ionian Fervor's cooldown and half the mana cost is refunded.
Passive: Ionian Fervor's cooldown is reduced with attack speed lowering the cooldown by 1% per 2% bonus attack speed, up to a maximum of 65% reduction.
Hiten Style (W): Cooldown: 22/19/16/13/10 seconds; Cost: 80/85/90/95/100 Mana Irelia stands on her blade to start surfing on it for the next 4 seconds or until Hiten Style is cast again causing Irelia to get off the blade early.
While Irelia is surfing on her blade she is always in motion and gains 20%(+1% per 2% attack speed) bonus movement speed while ignoring all unit collision, enemies she passes through take 40/45/50/55/60(+20%AP)(+1 per 1% attack speed) magic damage which causes a chain lightning to up to 4 nearby targets, the same enemy can be damaged once every 0.5 second.
Irelia cannot basic attack, perform sharp turns, or instantly turn around while Hiten Style is being performed.
Equilibrium Blade (E): Cooldown: 8 seconds; Cost: 60 Mana; Range: 1200 units Irelia commands her blades to rip out of nearby enemies that had one stuck in them to slow them down by 80% for 0.75/1/1.25/1.5/1.75 seconds and deal 60 plus 12/14/16/18/20%(+1% per 40 bonus AD) of Irelia's missing health to the target as true damage.
Transcendent Blades (R): Cooldown: 2 seconds; Cost: 35 Mana; Range: 1000 units Passive: Irelia summons a blade every 16/13/10 seconds that orbits around her indefinitely until thrown. Every blade currently orbiting Irelia grants her 2/3/4% damage reduction and a maximum of 5 blades can be orbiting Irelia at one time.
Active: Irelia commands a blade to be thrown in the target direction to deal 80/120/160(+40/55/70%AD)(+50%AP) physical damage to every enemy struck.
Each blade's thrown missile speed is based on Irelia's bonus attack speed, the more attack speed the higher the missile speed.