Possible Katarina Changes?

Meep Man··3 votes·513 views

Ok, so heres the thought. Katarina has been a champion everyone hates in the community and is a major feast or famine champion, either stomping or getting completely negated. So, in order to make Katarina less feast and famine and make her less... annoying to some, here is some changes I suggest.

Base Stats

  • Health per Level reduced to 80 from 83
  • Base Health Regen. per 5 reduced to 3.3 from 4.5
  • Health Regen. per 5 increased to 0.65 from 0.55
  • Base Armor reduced to 21 from 26.88
  • Armor per Level increased to 3.25 from 3.2

Overall making it a little more risky for Katarina. Venture below to see the rest.

Ability 1- Bouncing Blade

  • Dagger Magic Damage decreased to 20/35/50/65/80 (+25% AP) from 60/85/110/135/160 (+45% AP)
  • Mark Magic Damage increased to 70/100/130/160/190 (+55% AP) from 15/30/45/60/75 (+15% AP) (Total Damage increased to 90/135/180/225/270 (+80% AP) from 75/115/155/195/235 (+60% AP))
  • Mark Duration reduced to 3 seconds from 4 seconds
  • No longer deals reduced initial dagger damage per bounce

This makes Katarina much less of a "No resource, spam champion" pre-6 and more of a risk reward champion. Puts more need to pop the mark than spam Q at the enemy minion wave and pray to hit the enemy champion as well. The mark reduction also makes her have to act quicker instead of "for 4 seconds you need to back off".

Ability 2- Sinister Steel

  • AP Ratio increased to 40% from 25%
  • Base Damage increased to 60/95/130/165/200 from 40/75/110/145/180

You will see why I did this change later when I do the ultimate change.

Ability 3- Shunpo

  • AP Ratio increased to 60% from 40%
  • Base Damage increased to 80/105/130/155/180 from 60/85/110/135/160
  • Removed 15% damage reduction for 1.5 seconds
  • Range decreased to 625 from 700
  • Now gives Katarina 20/30/40/50/60 ability power and 15/20/25/30/35 attack damage for 3 seconds (Bonus AP will not apply to the damage dealt by Shunpo)

This will allow Katarina to be much more offensive oriented and not have to be super fed to make a difference. I also increased the damage for reasons seen below.

Ultimate- Death Lotus

  • Maximum channel time increased to 2.75 seconds from 2.5 seconds
  • Now throws a dagger every 0.275 seconds from 0.25 seconds
  • Magic Damage per Dagger decreased to 32.5/50/67.5 (+22.5% AP) (+35% bonus AD) from 35/55/75 (+25% AP) (+37.5% bonus AD) (Total Damage decreased to 325/500/675 (+225% AP) (+350% bonus AD) from 350/550/750 (+250% AP) (+375% bonus AD)
  • Cool Down increased to 105/75/45 seconds from 90/60/45 seconds
  • No longer applies Grievous Wounds
  • Range increased to 600 from 550
  • Now has a 0.15 second delay before activating
  • Can no longer activate if the target within the ability's range cannot be seen

This is the ultimate change. Less damage from her ultimate that is given to the rest of her kit so she isn't completely destroyed by a team with crowd control, but is still a noticeable counter to her. This is overall a slight nerf for the current Katarina playstyle, but a slight buff to Katarinas that will struggle against their opponent (AKA Control Mages). This also makes Katarina snowball a LOT less hard early game and have to hunt down valuable groups of opponents in order to snowball instead of constantly killing her lane opponent when they return to lane. Finally, it also makes Healers be able to work against her.

To calculate the overall damage burst: NEW W/O ULT at Level 18: 650 (+180% AP) NEW W/ ULT at Level 18: 1325 (+405% AP) OLD W/O ULT at Level 18: 575 (+125% AP) OLD W/O ULT at Level 18: 1325 (+375% AP)

This excludes the new 60 AP and 35 AD from Shunpo.

16 Comments

Lugg5 votes

This would give Kat a 99% win rate.

bonfire102 votes

+75 base damage, + 55% AP Scaling, + free 60AP & 35 AD.

All on her guaranteed QWE combo. At that point, her ultimate can have a 5 second delay, 100 range, and deal 12 damage over 30 seconds for all I care. She doesn't need any other spells with a basic kit like that and resets.

Thank God Riot is in charge of numbers, this is what happens when players think they're balancing a champion.

bonfire104 votes

To preface this, I've been playing katarina for over 5 years and have more than 2000 games on her. This is a horrible design. The amount of power you just put onto her QWE ignoring any use of the ult at all, are incredibly broken numbers.

Katarina used to be very binary, depending heavily on her ultimate. Then, Riot reworked her around season 3 to put more damage on her basic spells and take some away from her ult. This overall brought down the skill cap for her significantly, and you're suggesting to go even further.

The only thing in her kit that makes her high risk high reward is her resets. That's why she's either feast or famine, not her ultimate. When you take damage from her ultimate and put it onto her QWE combo, all you're doing is giving her more assured damage to help her get that first reset (which, as I said, is the actual reason for her feast/famine playstyle). You'd be achieving the opposite of what you're intentions are while also lowering the skill to play an already simplistic champion.

These changes as you have them would create the most overpowered champion in the game bar none.

Any attempt to make katarina not high risk high reward or feast or famine, has to revolve around her resets, because her ultimate is already a non-issue to any decent players. There is more damage potential unlocked when katarina gets a reset than when she gets a full ult off, so moving more damage off of her ult and onto her spamable abilities only reduces her risk while keeping the same reward.

PS: that AP+AD increase on shunpo would be laughably broken with resets.

EDIT: And as I said, being a katarina main, I would love these changes because she'd be the strongest champion in the game, but Riot would have to quickly nerf so many aspects about these proposed changes that she would become a less viable version of her current state who is even easier to play decently and has an even lower skill ceiling.

SnugglePuggle943 votes

Uh no. She is fine the way she is. Learn to play against her.

Meep Man1 votes

{quoted}

Uh no. She is fine the way she is. Learn to play against her.

This isn't a nerf. It is spreading out her damage more evenly while also making her burst give her opponent more reaction time. The overall time to do a full ultimate is now 2.9 seconds from 2.5 seconds, so its a small difference that will allow more forms of crowd control to affect her. However, her overall damage is up by a decent margin.

colesy2 votes

learn

to play

against

her

Meep Man1 votes

{quoted}

learn

to play

against

her

Learn to realize the champion you main counters her

colesy2 votes

just had a quick look at your lolking, bronze IV.

yeah, pretty sure you just need to learn to play against her.

SnugglePuggle941 votes

I know how to. How rude of you. Not everyone has luck like you or others that are in gold or plat.

colesy4 votes

rofl, luck

"there's no way I suck at this game, clearly the people in higher leagues are just lucky!"

SnugglePuggle942 votes

Report me. Wow. Your still rude.

SnugglePuggle942 votes

No. It's fine the way it is.

Rico Nasty3 votes

Wait people are still whining about Kat? She has a ridiculous amount of counterplay lol..

DrNova2 votes

Nothing wrong with being feast or famine. Its a good middle ground to have a champ in.

High risk high reward

Dedrius2 votes

You want to nerf Kat and THIS is how you decide to do it? You are basically saying "wow kat is annoying being able to burst people with her full combo, What if we made her ult worse and made it so she could burst people without her ult!"

As a Kat main RITO PLEASE HIRE THIS MAN AND MAKE THESE "NERFS" HAPPEN!

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