What Do Old Mordekaiser Mains Want?

Meep Man··3 votes·1,347 views

Out of curiosity, what do you guys want with the new Mordekaiser to be changed? And don't just say revert the rework because we all know that isn't going to happen after the Cass rework. I know you guys want him to better at Solo Lane as well, but how and in what way?

13 Comments

Big Lincoln6 votes

revert would be best for the game, i sincerely believe this rework will never be balanced

at the very least revert his Q back to being a one-hit, maybe give it the low-base/high scaling of the second hit of current Q or some in-between so that AD Mordekaiser can still be successful, also return the isolation bonus damage, because that was actually an interesting mechanic

make his W usable by himself, there is 0 reason outside of 'bullshit' that it shouldn't be

E having an AD scaling is actually a decent idea, it should stay as it is

remove dragon ghost, dumb design and nothing short of "I'm going to win harder now" mechanic

edit: also revert/buff some of his base stats, a 20% drop in his attack speed is fucking stupid, so is his low base health/regen

Axests3 votes

i wan't morde to not be reliant on duo laning to be a viable option, his winrates in all other roles are garbage (he even has the worst mid winrate). Even something like allowing him to w himself would be enough for me

toonpang1 votes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dVLUzwzA-mordes-bot-winrate-is-too-high-his-midtop-winrate-is-way-too-low-i-have-the-solutions

what we do is: we allow him to self-cast W, and access the damage but not the healing or movespeed; and we get rid of the duo lane XP passive and buff his base movespeed back up.

JustMyBassCannon3 votes

Most of the problems with the new Mordekaiser can be entirely pointed out in his W being unusable without allied champions or ghosts.

That and his Q suddenly having twice as much burst as old Mord+Lich Q used to deal.

RiotEambo2 votes

It sucks to have an ability that simply can't be used (W). I'd like it to be able to be used on minions again personally, maybe minus the additional damage, but still providing a heal (since it no longer gives him the resists it used to)

His Q is difficult to hit against peeling champions, he has very little closes, and it's all reliant on that third Q. Just a bit more balance to his abilities that suit his playstyle rather than "hope the enemy is silly enough to let you hit that third Q" being a thing. Right now it feels like his whole playstyle revolves around a melee hit on a no CC/gap closers champion.

toonpang2 votes

I'll tell you what we want, what we really really want:

Is for Mordekaiser to be playable in a solo lane again, and to retain his entire 1v1 potential while alone.

Basically, we need to give back some of his movespeed so he can land his damage without as much assistance, and give back the ability to self-cast W's damage component, but take away the W experience passive, which is a huge part of his power budget now and lets him hit level 6 while the enemy is still level 4 in a duo lane.

I actually made a thread about how we could make this happen.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dVLUzwzA-mordes-bot-winrate-is-too-high-his-midtop-winrate-is-way-too-low-i-have-the-solutions

Oh also, I want the metal to come back to his ability effects.

He's called the Master of Metal, yet all his new abilities are ghostly blue wispy stuff rather than metal shrapnel and maces.

Mr Hydde2 votes

hes not a mail but i did try to play him a bit.

having 2 abilities that are only useful in 1 particular lane is kinda limiting, and to go in that lane with this champ you are taking the adc role, so you hurt your team by going bot or you hurt yourself by going anywhere else.

also losing your dragon pet when you ult and kill someone else is annoying.

Señor Karthus2 votes

He shouldn't need a babysitter. I would be glad with changes on his abilities as long as they stay relevant and true to his concept. His thematic was completely lost and destroyed after this rework. I don't feel like I'm playing him anymore. I don't really know what I am playing.

Vhalthoria2 votes

-His W tweaked or be the old version in order to be usable solo. -Movement speed restored to 340 or at least increased to 335 -nerf his Q scalings or revert it to his old one which I love more. -Restore/Increase his base health. -(Optional) Remove Alduin.

Other stats can remain the same.

With these I could be happy to breath a new day with him.

Mordepool1 votes

Get ready my Mordekaiser rework idea inc

Mordepool1 votes

Passive: Heavy Metal Iron Man: a percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. (Old shield) in addition Non-Champion units damaged by Mordes abilities are affected by the Shrapnel debuff on death the unit drops a pile of Heavy Metal shards (lasts 60seconds)which can be gathered to give morde 2%/3%/4% Shield which doesn't decay and caps at 25%. After collecting 10 piles morde gains one self cast of W can store 1 charge only.

Mace of Spades On next 3 hit, Mordekaiser gains 75 range (the range gaines are cumulative )and swings his mace with such force that it echoes out, 132/181.5/231/280.5/330 (+0.7*AP) magic damage. Units killed by Q drop rusting piles of Heavy Metal which when stepped on by an enemy champion slows for 5%/10%/15% for 1.5seconds Cost 25/30/35/40/45 Health Cooldown 9/8/7/6/5/seconds Range Self

W - Harvesters of Sorrow Mordekaiser now receives full experience from any lane minion he kills with harvester of souls COST No cost COOLDOWN 12/11/10/9/8 seconds DAMAGE 140/180/220/260/300 over 4 seconds. At the end of Harvester’s duration (or when Mordekaiser reactivates it), he deals 50/70/90/110/130 damage to all nearby enemies, healing both Mord and his ally for the damage dealt. Both Harvesters of Sorrow’s DoT and its detonation can overlap, dealing damage twice to enemies hit by Mordekaiser and his ally. Units killed by Harvester don't generate Heavy metal piles. MS 75->65

Siphon of Destruction Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.6*AP) magic damage.

Children of the grave: Dealing damage to the Dragon curses it. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around.

Honestly I'm thinking make it a skill shot. Out of bat life can't finish atm

Chespin20131 votes

I want him too cast his w on himself and minions again that and for him to be viable in sololanes. Because as of right now he is the worst toplaner and the worst midlaner in the game since the rework.

SEKAI1 votes

Viable solo lane, less hard locking BS, give W back and buff E's base. It's as simple as that.

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