Passive: Heavy Metal Iron Man:
a percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. (Old shield) in addition Non-Champion units damaged by Mordes abilities are affected by the Shrapnel debuff on death the unit drops a pile of Heavy Metal shards (lasts 60seconds)which can be gathered to give morde 2%/3%/4% Shield which doesn't decay and caps at 25%. After collecting 10 piles morde gains one self cast of W can store 1 charge only.
Mace of Spades
On next 3 hit, Mordekaiser gains 75 range (the range gaines are cumulative )and swings his mace with such force that it echoes out, 132/181.5/231/280.5/330 (+0.7*AP) magic damage. Units killed by Q drop rusting piles of Heavy Metal which when stepped on by an enemy champion slows for 5%/10%/15% for 1.5seconds
Cost 25/30/35/40/45 Health
Cooldown 9/8/7/6/5/seconds
Range Self
W - Harvesters of Sorrow
Mordekaiser now receives full experience from any lane minion he kills with harvester of souls
COST No cost
COOLDOWN 12/11/10/9/8 seconds
DAMAGE 140/180/220/260/300 over 4 seconds.
At the end of Harvester’s duration (or when Mordekaiser reactivates it), he deals 50/70/90/110/130 damage to all nearby enemies, healing both Mord and his ally for the damage dealt.
Both Harvesters of Sorrow’s DoT and its detonation can overlap, dealing damage twice to enemies hit by Mordekaiser and his ally. Units killed by Harvester don't generate Heavy metal piles. MS 75->65
Siphon of Destruction Mordekaiser damages enemies in a cone in front of him, dealing 70/115/160/205/250 (+0.6*AP) magic damage.
Children of the grave:
Dealing damage to the Dragon curses it. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around.
Honestly I'm thinking make it a skill shot. Out of bat life can't finish atm