Yasuos windfall now has a dmg threshold based on flow

IGotScuttleCrabs··4 votes·664 views

When Yasuo activates Windwall it consumes his Flow and blocks projectiles up to X damage based on how much flow he had built up. With zero flow it still has a minimum value. To compensate a little his passive shield can be buffed.

Now he can't face tank an ability or auto then Windwall the rest.

Blocking an ult sucks enough for the enemy but blocking that plus a bunch of abilities and autos is just stupid (more of a problem in low elo but still relavent in all)

It makes thematic sense that he's building up this flow and releases it into a wall

Sounds reasonable to me. He can still out play and block that Ashe arrow and still has his defensive abilities to handle a ranged vs melee lane. But he can just laugh at a barrage of abilities and auto attacks.

4 Comments

Kamisha2 votes

I see where you are coming from but Yasuo's wind wall is supposed to be powerful. Also, it can be played around which makes it fair. You can step to the side to shoot around it. You can hold onto an ability until it stops or, walk through it. All of these are viable options if the enemy team is making it hard for you do to any of these you are simply against a well thought out team.

GULAG 4 U1 votes

Great idea to make his wall based on a resource he has little control over.

/s

IGotScuttleCrabs1 votes

Lol resource. And all he has to do is walk 😂

GULAG 4 U1 votes

The only thing that comes close to deserving a nerf on windwall is it's scaling size. It's perfectly possible to walk around it/thru it/bait it if you have a brain. Making it cost flow is plain stupid.

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