3 Comments

JustMyBassCannon2 votes

A champion who has an Energy resource, but the spells have a cost of the greater between a flat value (say 30) and a percentage of current Energy (25%). Each of their abilities has some variable element that increases in power based on how much energy they spent for it.

2000boxes1 votes

umm oh i got one pantheon's ult knocks up any champion within auto range of his launch point, the champion will be knocked into the air and pantheon will use them as an extra push off so he basically throws something into the air jumps up then jumps off the object. The amount of extra damage added from jumping off of each unit is (the amount of units knocked up x 50 - (5(amount of units knocked up)))

SpecterVonBaren1 votes

A champion with a passive that gives them lots of damage stats for their abilities but the passive also reduces how much bonus damage they get as they level until they start getting negative bonus damage. Their kit would be designed to be powerful early but then falling off later, you could build damage early to try and close the game fast or build tanky and take advantage of their cc in the late game after hopefully snowballing other team members.

More from Gameplay

More by Ironclad Dragon