instead of conqueror causing 20% of your dmg to champs.
why not make it increase your physical dmg by 10%? and keep the same punishment on it for ranged champions?
Edit: title should say 20% true dmg.
why not make it increase your physical dmg by 10%? and keep the same punishment on it for ranged champions?
Edit: title should say 20% true dmg.
Or, we could just bring back Fervor of Battle.
Which sadly would nullify PTA and other runes for consistent auto attackers (mainly ADCs, even if you put a range penalty on it). OP's idea is more the less a better idea and it dissuades the possibility of some ADCs (Draven mainly) from abusing it.
Which sadly would nullify PTA and other runes for consistent auto attackers (mainly ADCs, even if you put a range penalty on it).
Percentage damage amplification for your entire team after 3 auto attacks and stacking AD for yourself that you have build up over several auto attacks can both have their individual uses.
OP's idea is more the less a better idea and it dissuades the possibility of some ADCs (Draven mainly) from abusing it.
Sure, OP's idea is not bad, but I'd just prefer the old Fervor of Battle.
It's hard to find a perfect balance. That solution might make another ADC and tank meta, but it can work.
If it increases physical damage by 10%, it'll enhance a Zed/Kha/Talon combo by more damage than Electrocute or Dark Harvest right now. The current version of Conqueror is way more fair since it cannot be used in quick burst combos.
it'll enhance a Zed/Kha/Talon combo by more damage than Electrocute or Dark Harvest right now.
True. Problem is, current conqueror annihilates tanks and is a major reason why tanks as a class are not viable.
It just needs to not refresh for melee. Its too OP in long fights
It just needs to not refresh for melee. Its too OP in long fights
Then it needs to last longer and be non-usable for ranged. The entire point of the rune is to last long, that's like why PTA is so garbage on most fighters.
Remove runes and replace it with a system balanced around individual champions instead of this one-size-fits-all style of balancing where the worst offenders ruin things for everybody else
Yes, why not that. Its not like Conqueror was made to shut bruisers up about not having a keystone for 6 patches nor considered at all during the runes reforged work. Its not like something like this would be impossible to miss unless you lack a toplaner in your balance team. Conqueror was rushed, and % Pen got changed to be better, but wasn't hit with any type of nerf to lower the amount of ignoring it harmfully does in its current state (this includes stuff like Darius' E passive, Black Cleaver, and anything that deals with % Pen of any type).
This change would arguably help tanks a good amount, but its not gonna be enough to put them on par with Bruisers. Same thing with Juggernauts compared to Bruisers. Buffs toward the tank class go long ways for Juggernauts as well, since they are a "subclass" of tanks and bruisers, and they seem to be doing fine on the bruiser end.