Nerfing Thresh with less base HP is a slap on the wirst Riot

Darth Sidiouss··3 votes·222 views

Blitzcrank blitz comes and Q's but misses then becomes limited in utility for some time. Mean while Thresh has a scaling shield which never stops scaling that also saves his own ass far too many times than it should have. I am comparing the two because utility as strong as a pull , or hook should be viewed as having ALOT of power in utility already and that very power needs to be distributed more evenly in the case of Thresh which nerfing his base HP is a start for the early play making he does around lvl 2 - 4 bot lane. His Ult should slow a lot less but provide bonus damage based on bonus armor & magic resist has while his shield should be drastically cut in base numbers. A shield on top of a ally coming to your rescue EVERY SINGLE TIME your actually outta position when you should be dead is just plain unfair.

Blitzcrank misses one Q and basically dies outta position .. so why reward Thresh with giving him enough power in utility to overcome the fact he just missed his hook now he can turn a whole situation around with his lantern, flay, ultimate combo. No other champion in the game is capable of providing that much utility even when missing HALF their combo get the fuck outta here.

2 Comments

oSEXYPLATYPUSo1 votes

do you realize the nerf on a champ who has the lowest base armor in the game... and no armor per lvl scaling is a huge set back for him to get blown up and poked out of lane

The Leo Cat1 votes

Adding onto MrFawknSunshine... Unlike Blitzcrank, Thresh does not pull an enemy to himself completely. It's either part of the way, or he jumps on top of them which puts him completely out of position. There's hardly a punishment for a Blitzcrank missing his grab as he can just run around near his team as he waits for the cool down.

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