Nerfing Thresh with less base HP is a slap on the wirst Riot
blitz comes and Q's but misses then becomes limited in utility for some time. Mean while
has a scaling shield which never stops scaling that also saves his own ass far too many times than it should have. I am comparing the two because utility as strong as a pull , or hook should be viewed as having ALOT of power in utility already and that very power needs to be distributed more evenly in the case of
which nerfing his base HP is a start for the early play making he does around lvl 2 - 4 bot lane. His Ult should slow a lot less but provide bonus damage based on bonus armor & magic resist has while his shield should be drastically cut in base numbers. A shield on top of a ally coming to your rescue EVERY SINGLE TIME your actually outta position when you should be dead is just plain unfair.
misses one Q and basically dies outta position .. so why reward
with giving him enough power in utility to overcome the fact he just missed his hook now he can turn a whole situation around with his lantern, flay, ultimate combo. No other champion in the game is capable of providing that much utility even when missing HALF their combo get the fuck outta here.