Let us assign runepages / masteries to a champion, and when we pick that champ it autoselects them.
So we dont forget runes anymore. Would help a TONNNNN of people.
Yes, you could still change runes even after locking in.
So we dont forget runes anymore. Would help a TONNNNN of people.
Yes, you could still change runes even after locking in.
so what are you doing in champ select after you select your champ. At minimum that's like 30 seconds.
[{quoted}](name=Archon X,realm=NA,application-id=3ErqAdtq,discussion-id=RE4jmAMe,comment-id=0000,timestamp=2015-09-25T11:37:30.253+0000)
so what are you doing in champ select after you select your champ. At minimum that's like 30 seconds.
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so what are you doing in champ select after you select your champ. At minimum that's like 30 seconds.
Discussing/aruging with teammates.
Usually when last pick and trying to figure out what the second to last pick wants, because you don't mind filling. And then they pick something with 3 seconds left, without saying a word, so you have to scramble.
This exact scenario happens more often than it really should.
same. i have 20 masteries with the names of over 50 champions all clogged into them. that way i can pick my mastery by champ name.
it works, but it's hell to remember where in the 20 i placed a certain champ name both in terms of top or bottom of the list as well as whether its in the middle of a name jumble or one that only has 2-3 champs.
Every single aspect of riven's kit is interact able. None of her damaging skills are targeted, they can all miss or be dodged or baited out. She's not pantheon with a point and click ranged spear for harass on low cd and a point and click stun and one non point and click skill that's only used when they're stunned anyways.
Anyone who fights riven can outplay her by the nature of her kit. In exchange, she has tools to survive bad lanes or falling behind such as her shield and waveclear to farm under turret, and a close range stun to deter dives.
You know what her kit does, you know what her skills are and you should have an idea of what kind of combos she wants to use.
At the very least you can count and know that her third q is the hopping knockup one. It is telegraphed by the 2 qs preceding it, and has a longer animation. Any cc or knockback on her during this animation will fizzle her q leaving her not only without it's damage and the empowered auto she would have hit you with during the knockup, but giving you a chance to get free damage on her that's guaranteed to not be shielded.
You know that her shield has a decent cooldown early game and only lasts for a second so if your ranged harass has a shorter than ~10 second cooldown you know that if you use it on her and she shields it then you can use it on her again on cooldown for either free damage, to force her to try and trade with you when she has no shield up, or to zone her from the minion wave until she has her shield back.
You know that she probably wants to go on you, so position yourself where you know she'll jump on you right when the jungler comes. Her mobility doubles as her damage, so she'll be boned.
If you dance around on the outside edge of her range you can bait her into going in on you and then back off. She'll have wasted one or two spells just to close the gap and will have to get zoned from the wave now because she's worthless without cooldowns.
In a fight, you know that she wants to windslash you at low hp, so you can save something like a fizz e or diana ult or something to dodge it when you feel like its probably going to come at you, and avoid a lot of her damage that way.
She already has counterplay woven into her kit. She's not a ball of stats. Therefor (amoung other reasons) she won't be getting a rework - or at least if she ever does it will be completely different from darius/garen/skarner/mord and for different reasons entirely. Her kit does not work even a little bit without animation canceling, and her numbers have been tuned around the existence of it. It provides a large amount of mastery and depth to her and is a large part of her theme. For those unaware, Riven's designers sat down and modeled her gameplay after the idea of , "what would a fighting game character look like in leageu?". Specifically, Marth as seen in super smash brothers was used as inspiration for her q, but on a whole the animation canceling, combo depth, 'special move' spam without a resource, footsie game, ministuns that exist to prolong a combo, etc. that riven has are all modeled on fighting game concepts. Riven is a beautiful and successful translation of what it means to be a fighting game character in league. She has a low skill floor and a high skill ceiling, clear strengths and weaknesses, is satisfying to play at a high level, and her character design itself is well done enough to draw in players to learn her.
I think we need more champs like riven. her kit filled with melee skillshots showed us what an interactive and healthy fighter should be like instead of a ball of stats, way before the age of yasuo and new fiora.
I think we need more champs like riven. her kit filled with melee skillshots showed us what an interactive and healthy fighter should be like instead of a ball of stats, way before the age of yasuo and new fiora.
Wrong thread, I think.
OP's name is 'Riven is Aids' so I thought it couldn't hurt.
It has nothing to do with the actual thread though, that's my point.
Reading your post makes it seem like the boards glitched out and you were replying to a thread complaining about Riven.
Honestly on these board on some days I could just pick a thread at random and it would fit.
Doesn't give you the right to ignore Board rules and spam whatever you want.
Oh please, if my comment had been short but equally as tangential to the topic noone would have noticed or cared. People spam the boards with all kinds of nonsense 24/7, at least what I post has some thought put into it at some point.
You act like it is okay to walk into a discussion about ways to solve climate change and tell them, "According to a recent survey, tacos are known to be one the most popular and delicious dishes ever thought of by humanity."
Grow a spine and apologize to OP for being stupid instead of further pushing yourself down in foodchain pyramid until you become shrimp's dietary supplement.
Lmao. I have a spine, that's why I'm standing up and not bending over. If the man who was discussing climate changed had legally changed his name to "rape sure is great" you can bet some people would be bringing that up rather than the topic he wanted to discuss. Op knew he was deliberately bringing this on himself with the name he chose. You can get off my back about it or not, in either case I'm done humoring you.
Just ignore Saint. It's a troll dressed in high-class clothes.
Also just a riven main defending there broken main. What do you expect?
[{quoted}](name=The Sword Saint,realm=NA,application-id=3ErqAdtq,discussion-id=RE4jmAMe,comment-id=000200000000,timestamp=2015-09-25T14:34:36.057+0000)
OP's name is 'Riven is Aids' so I thought it couldn't hurt.
Riven IS Aids. I don't care if she's broken or not, her insanely cancerous mobility pisses me off so much I renamed my account after it.
That's fine and all and you're free to have your opinion. Just don't act surprised if people react to your name.
TL; DR
TLDR: Riven is well designed, get gud
You have a lot of time in champion select to change your runes and masteries.
What are you doing during that countdown (and possibly other players choosing their champions)?
hes tired of clicking and he doesnt read chat he faps in champ select, according to him the games starts at rift
This would take years for only 1,000 people to implement. Give them a break.
How about just removing Runes, Masteries?
It's like playing pre-MOP WOW all over again.
Riot should just give us more utility rather than power (and I mean USEFUL utility) through redesigning/adding items or Summ Spells. That way we could have more variety in builds and not have to worry about min-maxing the stats everytime we pick a champ.
For instance, everyone uses Flash spell, so spells like Ghost become useless after level 8. What's the point of that? Make flash available at lvl1 and replace Ghost with something useful (i.e. taunt, stun, target swap, anything that will make us choose between it and Flash).
Same problem with masteries. Below level 30, you feel like you are inferior to your opponent (who is 30), but once you are max level it stops to matter. It's like a new player in WOW goes to battleground against "twinks". All it provides is frustration. Where is the sense of progression, when you are forced to suffer in the process? The masteries themselves don't even bring any good choices. It's just a stupid talent tree that says, "If you want to do X pick A, if you want to do Y pick B, etc."; just a bunch of bonuses to already predefined roles.
Now look, you might argue that bonuses are just mediocre that it doesn't matter much, but that's the whole point. If bonuses aren't big enough, make them big but available to all.
It's a competitive game based on strategy and teamwork. Don't turn it into a math course where the smart kids do all the work and dumb ones copy them after they have finished. It is frustrating, encourages stupidity, and it's just plain boring.
I am an old school WOW and DOTA player and I've learned a lot while playing those games.
I know that gamers like...
Including to the opposites from above list, gamers don't like...
I'll give some examples, but they might be out of date because I haven't played those games in a while.
These are just some minor things that keep gamers interested and gives them ways to have fun, instead of complicating their lives that are already a mess due to the fact that they have to put up with each other every single day.
Anyways, I am still new and that's just how I feel about the game right now. We'll see if I'll get used to it or not.
On topic: if you aren't in blind pick you should be picking different rune pages and mastery pages depending on the other team's comp and your lane opponent.
not everyone has enough runes to have more than one rune page for a specific champ
It'd be nice so we never forget to change our rune and mastery pages in champ select (I've done that).
You should also be allowed to assign multiple rune and mastery pages to a single champion, similarly to how we can assign multiple item pages to a single champion, since a good number of them can be played in multiple ways (like AD and AP Ezreal).
They should work more on replacing this shit client and burning adobe air in a hellfire. The more they add to it now, the more they will have to remake later on.
I heard new one is set for preseason