Viktor Balancing

Stacona··2 votes·256 views

These suggestions are to ensure Viktor is a late game champion where his power is within the late game, right now he is still too good at all stages of the game while having a late game as well.

Siphon Power (Q): Cooldown: 10/8.25/6.5/4.75/3 from 10/8.5/7/5.5/4 seconds Ability Power Ratio: Initial damage 15% from 20%; Basic attack damage 45% from 50%; total 60% from 70% Per level base damage [on basic attack]: 20-180 from 20-210

Deathray (E): Damage: 70/100/130/160/190(+80%AP) from 70/115/160/205/250(+70%AP)


These are early game nerfs, and significant late game buffs; just to make sure Viktor only has his power within the late game like he is suppose to have.

6 Comments

360D3GR3SS2 votes

these are not SIGNIFICANT late game buffs. It is essentially just a huge early game nerf because the additional 10% ap ratio on death ray wont even make up for the -60 base damage until he has over 600 ap EDIT: which will be coming MUCH later (him reaching 600 ap) since the big nerf to his early hex core.

Stacona1 votes

he has an absurd early game right now, that point is to nerf his early game while leaving his late game the same or slightly stronger

360D3GR3SS1 votes

They are already dealing with his early game via the hex core nerf.

Miraweave1 votes

No, this is just making death ray into a totally pathetic ability.

What he needs is for the entire damage of his Q to scale with spell rank instead of level, so that his midgame isn't so absurd.

Ser Garland1 votes

his hex core nerd is already gutting his early game.

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