Leona-Thresh main, this is unplayable.

NekoniClaws··3 votes·1,087 views

Riot- I know you try. But please accept my honest feedback. I know all the shiny graphics are all working, but the game feels very unplayable on my mains. I'm sure I'm not alone in thinking of leaving, (at least for a while)

To start off- a reminder: Leona and Thresh's playstyles (among others) are to exploit mistakes, or make clever engages, EARLY GAME- from level 2 onwards- . If there's no one to kill, we roam to ward or get other players fed.

Roaming: You removed assist EXP. I have had to frontline enemies, 3, 4, and 5 levels above me today. So now I can't roam and do teamwork stuff even if my adc is safe (I can but I get behind). This is hurting me the MOST. I'm good at it and I enjoy it. (it also doesn't give you comeback EXP when winning teamfights- damaging teamfight comps for a team game)

Runes: There are few suitable runes for engage tank supports. There's no early game health or armor, and the scaling healths start at 10+ minutes, (god forbid you roam with overgrowth, it's ~15). Additionally the heal based runes are useless for heavy CC type tanks: Even if you could proc them with relic, they'll be over same time as your CC, so your runes only work in the small window where you're not being attacked by the adc- Who, by the way, will mostly be attacking, from range, with their more easily activated and faster scaling runes, while yours are sitting behind conditions (aftershock requires an engage, for example). I'm sure this works for better toplane tanks who use spells in a trade. *Found the workaround but it still only procs during allins.

Peel + Shields VS Snowballed champions: Champions are now getting more than their 300 gold worth of stats when they get a kill, which helps them get another- and another, (and they've usually gotten the first from an early game lane advantage) you've done the equivalent of increasing kill gold, whilst handicapping my early game tanking and the effectiveness of my roam. I'm facing damage that kills my ADC faster, and I've found that building shield paths (FOTM, LOCKET) both fails to save my adc, and leaves me with low defences, so then I'm too dead to peel anybody.

All in all, the game feels like the Bloodmoon mode, except you've left all the champions active by accident. I hope my feedback among others can help fix things. I will try to apply patience to my mindset, but last year's preseason was a lot smoother than this.

(*Little edit: Found a red post about 'tanks will only be tanks if they build tank', which might give me a direction to approach my playstyle from, instead of locket + gargoyle builds)

6 Comments

Jbels3 votes

What's clever about nailing somebody with a hard to dodge AOE stun? Thresh, you might need to be good to land his Q or else you do nothing, but Leo doesn't need to worry about minion block or bad followup (because she's so tanky)

NekoniClaws1 votes

I never have and never want to play Leona while hiding in the back line and only using my ult. I will literally not play that.

ModThe Djinn1 votes

Take Aftershock for more durability and damage on CC for your engage (E to proc it, Q to extend it), or Guardian to shield your ally against harass. Take Font of Life for your CC to mark them for 4 seconds, offering healing during that time. Take Iron Skin for 5 bonus armor. Take Second Wind to heal from harass.

If you want level 2 burst, go Sorcery and take Scorch and Nullifying Orb or Manaflow Band, or Domination for Cheap Shot and Ghost Poro for brush control.

Go Precision with Triumph and Legend: Tenacity if you want to be a full tank.

Those runes are PERFECT for early game engage tanks, both for supporting, healing allies, tanking damage, and getting stronger engages.

AmetDeCrypt1 votes

I found that as well. the poros and zombie wards allowed me to be more aggressive with more vision and getting that little bit of extra damage while I went tanky with items.

NekoniClaws1 votes

I thank you for your suggestions, I've already tried most of resolve though. I came to these conclusions after 1 game feeding, but I'm still very unhappy with the results. I used to play fervor Leona, before it was cool, so I'm trying offensive trees next- but I'd really like better tank options.

I find the gated stats of Iron Skin to be odd. It makes sense for Maokai or Swain, but for me it's gated behind pots or the adc's heal. So I don't have the stats while I'm being poked if I'm looking for an engage. If I'm out of pots, my stats are reduced, more likely to lose a fight, and then I can't afford pots afterwards so I get worse stats. It's a snowball mechanic and I do not like it one bit. (*edit: learnt the lifesteal procs it)

Titanium701 votes

No earlygame Health or Armor???

You just got +20 Base Armor (Thresh not as much, but he got AD) and you can take up to +245 Health @ Level1 (Going for Inspiration/Resolve) The old Runes are a JOKE compared to this! xD

Thats for the tanking part.

Aggressive Leonas can run Press the Attack or Electrocute easily. Where Press is more mid- to lategame focused and Electro will be huge early to mid.


Sure overall the Tank-Runes are bad and Tanks in general got some hard hits with those new runes. Leona however should not care at all for that.

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