Remove the mid/top early game turret plating defense if no champion is present for 15 seconds
I just got to enjoy a game as an immobile caster, where my opponent left mid lane pre-6 for a solid 90+ seconds.
Being an immobile caster, I can't follow a mobile champion, especially at such an early point where there isn't adequate vision to know I'm not walking into them while I follow, and mana is an issue.
The counter to this is supposed to be turret plating. Except I also can't take it, because it takes reduced damage in the early game to prevent lane swaps.
In this game where I had 3 waves attacking the turret with me, I only just barely take a single plate in the almost 2 minutes I was left alone.
This makes no sense and should not be a viable strategy. An easy fix would be to make the turret take normal damage if no champion is nearby 15 seconds after the first attack.