How to make Graves more badass: Collateral Damage now blows away terrain
This is just something that has been bugging me before the Bilgewater event, but after reading the story of act 1 I think there needs something to be done.
You know, Graves is a guy that gives zero fucks. People shooting on him? No fucks given. Building Burning? No fucks given. Wall in the way? NOT A SINGLE FUCK GIVEN. I mean, in one of the skins you even see him in front of a blasted wall and it totally fits his theme. On the other hand this could be the perfect opportunity to make his ultimate feel more like an unique skill and not just like a "Fat Q".
My thought on this would be: When the projectile of the ultimate hits a wall it explodes, and if the wall is thin enough it breaks down, all enemies behind it getting the cone-damage of the ultimate, enemies standing close to the wall get extra damage. After some time the wall returns to normal.
The general question would be more: Would it be possible in the current engine? Temporarely removing terrain I mean?
It would open up a lot of possibilitie, such as breaking into the dragon pit from the other side or blasting an escape route if needed...
(Edit: Oh, and give him his cigar back while you're at it)
surprise mother fucker blows the wall down and walks over the rubble.