Maokai needs his other abilities to be worth maxing

Big Lincoln··3 votes·636 views

I think Riot's putting a little bit too much focus on his E, when I think the reason he's not going tank is because his other basic abilities aren't worth prioritizing. Q's slow or knockback duration/distance doesn't change, only the damage and cooldown. W only goes up by a tenth of a second per rank and he didn't even get his old W's range back. E gives more damage and makes the saplings last for a really long time, which gives him unprecedented lane safety in bot lane. It's not much of a surprise that he maxes the ability which gives the biggest payoff first.

I think the rework itself wasn't terrible but he really needs some numbers tuning, and making his other 3 abilities stronger for the intended purpose of being a tank would do a good job of pushing him back in that direction.

Some quick suggestions, take with a grain of salt;

Q:~~ Maybe just a longer missile. I'd kinda like to see it made stronger overall; it's a very fleeting CC spell and it doesn't feel that good to use.~~ Raise the windup to .5 seconds from .35 and make it so that enemies in the circle are knocked in the direction of the missile.

W: Either make the cast range or the CC duration scale with level. Maybe go back to the very slow version on PBE; I thought it was kinda cool.

E: Move the AP ratio to the flat damage, say 20% AP. Make them become visible if they're in brush and you move just outside of what their trigger range is. (Wiki says they detect you if you move within 350 units of them, so say at like 400-450 units they become visible. This is mostly for counterplay to reward diligent players.)

R: Raise the total root time to 1-3 seconds. Maybe have the total number of branches go up with rank for a bigger wall, 5/6/7.

9 Comments

oSEXYPLATYPUSo1 votes

this is what i been saying why his rework is trash...

oSEXYPLATYPUSo1 votes

i mean dont get me wrong i still play him like 85% of the time. and i played him in every role but adc... i dont like the rework...

his auto for his passive is clunky it use to be one of the fastest autos /auto resets in the game. his W damage is trash... the root duration sucks at lvl 1 its 1sec and and max rank its 2 but only goes up to 1.1 at level 2... so there is no point in maxing it. his ult is still to slow, its cool down is way to long.

and even after the rework his over all win rate still sits at 46% with the only role he has a + 50% win rate is ap support.

here are what i would do to render what i find wrong about him :

change the auto attack for his passive back give him slightly higher base ad and attack speed so he can farm early and have decent early trades with autos slightly increase the duration of root on W where it is worth putting points into like lets say scaling from 1 sec to 2.5 at max currently its 1.0 second to 1.4 seconds only going up by .1 per rank i dont like the 13 sec cd with it that scales 13 -12-11-10-9 but if they gave the duration longer and better scaling ill deal with it make his ult have a better travel speed and lower the cd on it about 15 seconds on all ranks his current cd on ult is 120-110-100 so reduce by 15 seconds at all rank to 105-95-85 seconds

as you see im not asking for any more damage on any ability just let him do what they are trying to design him to do...

The Lost Marbles1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=R6nnuRjd,comment-id=0001,timestamp=2017-05-12T21:22:08.705+0000)

give him slightly higher base ad and attack speed so he can farm early and have decent early trades with autos

Maokai already has the highest base AD AND the highest base AS (well, tied for highest) at level one in the game.

oSEXYPLATYPUSo1 votes

ok and? im not asking for better damage on abilities im not asking for any better tank stats

im asking for a lil better ad at lvl 1 and some attack speed and maybe change the way he was able to proc his passive back to the way it was

other then that im asking for some cdr on w and longer scaling duration on root. and im asking for cdr on ult and a faster travel speed

Erockandroll1 votes

I don't own Maokai yet, but I have a few questions.

  1. Riot reworked him to make him less of a generalist and give him more of a niche. What was that niche? and How did they imagine his new kit filling that niche?

  2. What part of his new kit Really says Tank? Cause from the looks of things, the only ability that fundamentally changed was his ult. And when that happened, He lost his Defensive steroid, but gained a ranged Disruption ability.

Nothing particularly benefits him in the front line, except for maybe the pick potential of his twisted advance. And he only has his CC to protect his carries. But it sounds like his poke and CC allows him to work as a disruptor. Which I doubt was Riot's intent.

oSEXYPLATYPUSo1 votes

they basically turned him into a defensive cc counter engage tank

which shit scaling abilities and no damage

Erockandroll1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=R6nnuRjd,comment-id=00020000,timestamp=2017-05-12T22:06:22.206+0000)

they basically turned him into a defensive cc counter engage tank

which shit scaling abilities and no damage

So a Support then.

oSEXYPLATYPUSo1 votes

no he isnt a support...

people play him ap support cuz of the "Cheese" factor on his E but it dont even scale on ap that well... its best with magic pen and item 3151 if you can get the sappling from the bush it does tons of damage that is based on targets max hp + ap ratio which even with the bonus damage from the bush is only 4 ap per 100

PeepingPeafowl1 votes

His E is getting pretty nerfed on PBE so other abilitys might get leveled instead, probably not what you were looking for though.

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