Riot whats the point of buffing and nerfing same skill?
For instance, the Cho PBE update, where if he uses Feast on a minion or monster, its CD is reduced by half
Then you increase the base CD by 33%.
Its kind of infuriating
For instance, the Cho PBE update, where if he uses Feast on a minion or monster, its CD is reduced by half
Then you increase the base CD by 33%.
Its kind of infuriating
If you really do not understand, they want Chogath to have a longer ultimate cooldown when he does a massive amount of true damage to a champion, while encouraging him to gain maximum hp by consuming minions/monsters instead.
It's basically a matter of balancing. Like 360Degrass said, it's giving him the ability to add more stacks easier, but taking away from his extreme true damage to enemy champions.
It's basically a matter of balancing. Like 360Degrass said, it's giving him the ability to add more stacks easier, but taking away from his extreme true damage to enemy champions.