Jhin gets a small ms buff when he hits his 4th ult. But its barely noticable.

Craft Zeppelin··6 votes·588 views

Personally I find Jhin's combat stats fine. He hits hard, and has a drawback that is not ignorable. But the only thing that bothers me is that using his ult far back and then going back into a fight is real hard. He is just darn slow. He gets this movement speed buff when he hits his fourth ult, but its really unnoticable since he unfolds his gun and the duration ends. Jhin's combat theme is all about fighting at the right moment, and I sorta think he needs something to make him arrive on que which fits his theme.

So here is my idea.

Ult passive: Red carpet When Jhin lands his forth red ult it leaves a faint red trail that Jhin can walk on, which raises his movement speed gradually.

With this Jhin can pick enemies and then go in his favoured fight with more ease and can also traverse backwards on the carpet so he can kite better.

3 Comments

MavenSong1 votes

If you want more MS on crits get attack speed, that increases it.

Solidair31 votes

Getting attack speed increases the movespeed he receives. Also, early on it is supposed to not be very noticeable, hence why it scales with a stat you have to buy. Additionally, he receives the MS buff EVERY time he crits or lands his W and roots a target, which means you will activate it more as the game progresses, especially if you build item 3031 + item 3508 + item 3046, you'll pretty much get it on every shot AND move really fast. Also, your support can build item 3050, increasing the chance of activating it further periodically. It can actually get pretty crazy.

As for the carpet thing, that would involve new VFX and modeling, and I'm thinking that's more work than Riot has the band-width to create on the fly, it would also pose new coding challenges, so I wouldn't count on something so inelegant. Besides all that, I don't think Jhin is too weak right now, I'd just recommend practicing with him a bit more. Once you get used to his unique play style, he can be very effective.

lolipopevelynn1 votes

[{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=QtqA80wo,comment-id=,timestamp=2016-02-21T12:15:36.740+0000)

Personally I find Jhin's combat stats fine. He hits hard, and has a drawback that is not ignorable. But the only thing that bothers me is that using his ult far back and then going back into a fight is real hard. He is just darn slow. He gets this movement speed buff when he hits his fourth ult, but its really unnoticable since he unfolds his gun and the duration ends. Jhin's combat theme is all about fighting at the right moment, and I sorta think he needs something to make him arrive on que which fits his theme.

So here is my idea.

Ult passive: Red carpet When Jhin lands his forth red ult it leaves a faint red trail that Jhin can walk on, which raises his movement speed gradually.

With this Jhin can pick enemies and then go in his favoured fight with more ease and can also traverse backwards on the carpet so he can kite better.

he isnt suppose to catch up to targets like that. he would be insanely broken if he did. his ult is an execute, if you dont kill the target then the team is meant to finish them off, not jhin. if jhin gets insane move speed to finish off a target after sniping them from another damn planet then that would just be stupid.

More from Gameplay

More by Craft Zeppelin