Orianna is furtively the new Annie

Darth Sidiouss··1 votes·603 views

Hello boards daily complaints on cancer !

this weeks episode Orianna

SOOOO how are we going to nerf her? that i ask the balance team ..

Too the community reading.. STOP! U MIGHT HAVE A DISEASE 😲.. (CJS)

** Circle** - Jerk - **Syndrome **

It means whenever you see a new champion that hasnt been complained about recently or seldom brought up you automatically call it a "a circle jerk". And thus you have the symptom.. OH NO.. :O/

#Anyways..

Orianna

  • Probably the safest mid mage in the game (Because shields and even cheesy summoners to top that off summoner 7 summoner 21 ..)

Because fuck DMG and shields fucking rock man! and fuck your jungler too! (yeah im not ganking the ori lane 😴) .. (Comes to mind quite so often.. )

  • Scales hard aside from having such a safe laning phase. (Because if you dont kill magical shielding cockroaches they become ultra magical shielding cockroaches! and nobody likes that ..)

  • Her ultimate.. ill make this short its used equally offensively and defensively.. whats wrong with that? yeah why the fuck does a MAGE have both of that in their ultimate. Its good for just about EVERY situation

  1. To escape from all
  2. To kill potentially all (big baby ori plays)
  3. To zone all

for the nerfs I THINK she needs:

Command Shockwave

Magic Damage: 150 / 225 / 300 (+ 70% 60% AP) EFFECT RADIUS: 325 275 - 250 (questionable)

You nerf the radius because you want the action to be more precise and you nerf the AP scaling to take some offensive power out. Because as of right now it is both offensive and defensively used as i stated above. And that causes identity problems like

Orianna "Am I a control mage or an assassin??"

13 Comments

oSEXYPLATYPUSo3 votes

oh no, a champ that has zone control with damage is bad to the game...

D3m37r12 votes

Azir you called?

oSEXYPLATYPUSo1 votes

he wasnt bad to the game... he was slightly over tunned and they havent figured out a way to balance his skill and damage yet in the game

like alot of champs.

i purposed to remove runes /masteries balance the game around champs base and scaling stats and items in game ... would or should make it easier to balance

but even right now an azir player who is skilled can still make him a pain in the ass. and orianna is only as good as the player who is playing her. her skill ceiling directly relates to the skill of the player.

Rewt1 votes

Removing runes makes clearing the jungle pretty ridiculous. It would kill a lot of the diversity in the jungle. Its why in low levels before people have runes they just stick to things like WW because everything else is pretty reliant on them to actually be able to clear. Its why im worried about the idea of removing/changing runes.

While you CAN clear without runes on many champs, its a noticeable difference between a clear with and without runes.

oSEXYPLATYPUSo1 votes

but if items were changed to compensate and so were stats of champs then it would be just fine .

how is it everyone seems to miss that part of my idea of the removal of runes/masteries? you compensate champs and items around not having runes/masteries and balance the game on those two variables of champs and items

Rewt1 votes

As a jungle main ive learned that I cannot trust Riot to balance the jungle because the jungle is the role that gets nerfed every time it becomes a relevant carry role.

oSEXYPLATYPUSo1 votes

except for all the changes to help the junglers

lol

Rewt1 votes

"Jungle is actually able to get ahead by farming like every other role in the game" TIME TO NERF THE JUNGLE XP TO THE GROUND!!!!!

Warhammer Titan3 votes

I cant take this post seriously after reading the first few sentences

Handy Sandy 2 votes

Range nerf? Her shockwave doesn't even hit you unless the ball is pretty much on top of you.

xJLx MCHammer2 votes

She's fun

Maybe nerf her AA damage but nothing else

SwiftKitten881 votes

[{quoted}](name=xJLx MCHammer,realm=NA,application-id=3ErqAdtq,discussion-id=QqxLBeQW,comment-id=0003,timestamp=2017-06-02T02:02:54.196+0000)

She's fun

Maybe nerf her AA damage but nothing else

she literally has one of the weakest auto attacks in the game... it's her passives that makes her autos hurt

VoraciousX1 votes

The issue I personally think is that her W has as much damage(more occasionally, and slightly less occasionally) than her ultimate. Why is this a thing? Not to mention the fact that pushing her in does absolutely nothing unless she's dead because one Q>W and her minion wave vanishes like it's a magic trick and whether put her in the ground several times or not she still comes back to bite you in the ass. But mostly the W is my issue. The damage on it should either be nerfed or the mana increased to 35/45/55/65/75 so that she actually feels it harder. Having an ability with as much or more damage than your ultimate shouldn't be on a 50 mana cost when the ultimate itself costs 100(basically saying the ultimate's utility alone is 50 mana and I disagree for how much this shit hurts)

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