Some of the flaws of nexus siege imo

The Deckowner··2 votes·654 views
  1. inability to surrender
  2. overwhelming advantage of ad against ap
  3. no counter to stealth champion/traps
  4. lack of safter when.under turret
  5. Unable to keep constant vision of the jungle
  6. some of the offense side summoner spell feels useless

Might be more but I ill stop here. Nexus siege is.a pretty decent game mode and it does have some protentials, I wish Rito put some resource into it so it doesn't become like ascension and definitely not dominion.

6 Comments

FirstAidKitty1 votes

Each match has a 20 minute limit, which is the same amount of time before you can surrender in a normal game. No need for surrender.

The Deckowner2 votes

no it has a 40 minute limit, you need to swop sides.

FirstAidKitty1 votes

yeah but its still technically two matches.

The Deckowner1 votes

but they are tied together, so it is basically two rounds of one match.

Like if I am the offense side at the first round and we completely failed to take nexus and enemy are so much better than us, I kind of just want to ff since there is no way of winning instead of wasting another 15 minute or so

D3m37r11 votes

1-ability to surrender Surrender is available at 20 mins. Each part of this mode lasts 20 at most

2-ad better than ap Ap champs generally have superior waveclear while ad champs kill towers faster.

3+5-not really necessary since everyone is either in base or in a lane 90% of the time.

4-turret huggng isnt safe There are summoner spells for that

6-some summoner spells feel useless Please elaborate.

Imo this mode is well done.

The Deckowner2 votes

for surrender I am talking about early surrender. there is literally no way of giving up the game other than opening mid in this game mode. in the cases of lag/feeder/afk/troll surrendering is very important to end the suffering. AP champions generally don't have the ability to kill towers and are very easy to get dive desoite the giid waveclear. Jungle vision and stealth is a problem, due to the usage of offensive summoner spells. the flashing and slowing zone are super useless interms of self defense, the other two are only tower defending spells. weaker spells need to be buffed, having veryone.buying only Balista isn't really good for a healthy game mode.

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