Vayne, Kalista and Quinn should have 500 Range.
Vayne and Kalista should have 500 range so that they become less safe as a trade-off for their strong late game.
Quinn should have 500 range so that she can be given the kit she deserves.
Vayne and Kalista should have 500 range so that they become less safe as a trade-off for their strong late game.
Quinn should have 500 range so that she can be given the kit she deserves.
Quinn range nerf? Nah. Buff her range if anything. Or even better: give her tons of bonus AD on her ulti so she can actually do something before getting instagibbed.
That's what I mean. Nerf her range so that Riot can buff the f*ck out of everything else and make her the Assassin-Marksman she's meant to be. Shift Damage from Q to E in both forms because her Passive, W and E are ALL tied together in terms of kit interaction whereas Q having Damage and a Blind prevents the rest of her kit from being good. Drastically lower the CD on her R to something like 45/30/15.
Her basic play pattern should be a combination of Attacking, E-ing off people to kite and proccing Harrier for the initial portion of fights, then cleaning up as Valor.
Conversely, Valor should be used to initiate a fight only if she can can flank and kill an isolated squishy (i.e. AP/AD Carry).
Quinn can be a real monster, but she needs simple changes such as these.
Lol quinn with a 45 sec cd jungle quinn here we come. And rank 3 with 15 sec cd good luck ever chasing her But yeah i do agree her kit is fun but unreliable
Late game strong? you should put down the crack pipe.
As a
player i can say, her late game is not THAT amazing, she struggles to duke it out with most adcs, since they buy crit chance and her build doesn't consist on crit, maybe
or
for the movement speed and attack speed, but after that she doesn't use crit, and to top it off they tool 10% of her damage which means her late game is already nerfed..