Thoughts on Bruiser-Utility Aurelion Sol
I was just thinking about how Aurelion Sol isn't really a popular pick right now because of his melee in the fight nature but still him having few escapes making him a very vulnerable risky champion, and I thought what if you played him top and built a
and a
before going for a
which would synergize with his q and the need for moving around to hit your w or a
which would add more aoe damage and then finish off with a pair of
into some MR like a
. I personally think it might work well (I'm about to try it now) considering his laning phase would be pretty strong and he'd provide relevant cc for his team through q and w and ult as well as decent damage. Ofc it would be paired with high damage adcs like
or
and another tanky-ish player on his team (
Mid,
Jungle,
Supp, those are some examples) since the 2 items for mana and utility would limit his overall survivability. This build might work similarly to a Maokai build, where you have SOME damage but generally work to soak up damage and provide constant relevant cc. Summoner spells:
for the movespeed in fights and
because top lane.
Starting Items: 
or
and
Core for Early-mid:
Doing Well:
(Roaming potential + mobility in fights to do more as well as pull off that galaxy sized q)
Doing Not-so-well:
(Base damage that isn't altered if you're behind which can build up over a fight to become very relevant)
Finish With Depending on Situation:
(Sunfire and Deadmans are there because if you didn't do so well and bought a sunfire, you might want to build a deadmans later on its situational, and Zz'rot because movespeed, decent all-round tank stats, and potential to push out a side lane which combines with the waveclear Aurelion brings.
So its just an idea that I thought of and I'm asking for comments and suggestions because I actually find this style really fun and definitely want to improve on it so I can succeed as well
. These champs can all do that job but better, with more cc, higher base stats, and natural tank stats.
.
!!!!/
/
/
/
with Deathfire touch and the 8% healing increase. Top lane. Have fun