Regarding GangPlank Barrels
So just a thought, I think gangplank barrels might have too much potential stored in them , and not enough counterplay. Particularly because you can throw a barrel down as you blow another up. this has next to no counter play. its also typically 50/50 between who last hits the barrel. when that can meanthe difference between doing considerable aoe crit damage and not I think its a bit much. example of its deadlyness https://www.youtube.com/watch?v=6qk7U1-LcaQ granted that game could have been entirely snowballed one sided, but i've watched other games that were evenly matched where the aoe crit damage was jaw dropping.
and that was just one barrel lol, not to mention with so much going on the screen its a bit much to expect people to always keep an eye out for gp barrels. the punishment for not getting it in time is a bit much. the minute you add aoe crit to something things can easily get out of hands.
Suggestion: Barrel still slow and give gp ms, but instead does flat aoe dmg and marks targets, if GP q's or autos these marked targets he deals 20% bonus crit dmg regardless of if he crits or not. this 20% could even scale with IE. turning it to 70%. something a long those lines. Its a lot more bearable when you have to physically auto people one by one to yield/ unlock the max potential. then to reap all of it at once with aoe. plus the fact that he has more mobility and can slow them synergizes/encourages him to walk up and auto them.
Now to makeup for this slight debuff, barrels could replenish themselves a bit faster.
thoughts?
I only go so far as an
+
+
for extra damage and survivability, and the biggest crit I've gotten with the barrels was around 1100. Knowing GP has a rough early game and the fact that he was able to do that much damage means he's either fed or was left to farm for way too long. It's almost the same deal as with Nasus, if you allowed him to get that strong, it's your own fault for losing.