Urgot: General Thoughts
For an Urgot rework what I would like to see:
~ Keep him as a marksman.
~ Have Urgot fully as a marksman and nothing that places him into the middle of the enemy team. His ultimate is super cool and unique, but it is better suited for a new champion with a kit built around it rather than make Urgot a completely new champions based on an ultimate.
~ Fully realize Urgot's fantasy as a terrifying undead marksman mutation spliced monster thing from Zaun that runs down and slaughters his prey. Basically the horror film marksman, deadly and not just with his hideous looks.
~ Introduce better counter play. Sure you have to land a skill shot for the super long range artillery fire, but even then it never feels fair to play against, also rather have Urgot not as an artillery marksman (this should be Kog'Maw technically), we can have him be a brute force pursuer instead to kill his opponent in the least pretty way possible.
~ Ensure Urgot is fun to play as. This should be obvious, just wanted to say it! =P
~ Acid Hunter spam is fun and weaving it between attacks and Acid Hunter is a cool skill element, this element also grants Urgot very high sustain damage to scale really well into the late game. Besides for Acid Hunter, his entire kit probably and should get a complete rework, and one that builds around Acid Hunter which plays on his marksman aspect (take the most fun thing about his kit and build off of that).
~ Current P+W+E are all very powerful abilities that feel lackluster for the user, despite their high power, and makes playing against Urgot very overwhelming whenever he is strong. R just straight up being very cool, but inappropriate for Urgot unless we completely change Urgot's identity (which makes more sense to make a new champion with the swap ultimate than delete Urgot and make a new champion with his name); this is me repeating myself at this point.