A Summoner Spell should never be mandatory.

Vore Monster··4 votes·478 views

summoner 4 summoner 12 summoner 7 summoner 14 are normally the only spells seen in a game, and it narrows down even less when people take summoner 4 summoner 12 top or mid lane.

The thing is, it shouldn't be like this at all. No summoner spell should be seen as mandatory coughsummoner 4cough and all spells should bring something game-changing to the table. While they do add bonus effects to the champions you play, it doesn't necessarily mean they are game changing. Some spells have even become redundant after a few season changes.

{{summoner:2}} is completely nullified by item 3342 as the item can make room for another "top 4" pick of summoner spells. Plus, wards can still be bought, making item 3342 still viable until that level 9 swap for a two-ward trinket.

summoner 13 isn't as game-changing as it may seem. Teamfights rarely will engage when players are low mana. They will usually hold a spot, wait for the low mana champs to go back and grab some items and restore mana, then come back ready for an engage or objective. Not to mention the amount of meta manaless and low-mana using champions slowly coming out that make this summoner spell less and less worth it.

summoner 6 is more of a niche than a game-changing pick. Most champions now don't need it with their mobility and the usual item 3046. Champions that do take it are normally late-game carries like Nasus and Skarner that need some better form of engage. Other than that, the spell is overlooked because of mobility in the game and the better disengage/engage spell like summoner 4 .

summoner 21 Is good to negate burst damage or that pesky Karthus but what else? It's shield bonus isn't permanent and lasts for less than regular champion shields. Lifesteal and spellvamp plus a quick summoner 7 can make up for what summoner 21 brings to the table. Not only that, but summoner 7 counts as a minor summoner 6 and is granted to another ally. Something summoner 21 cannot do. Why would anyone pick this niche spell if it's simply outclassed and not as game-changing as another one? Aside from Karthus Karthus Karthus Karthus Karthus blocking

summoner 1 is an underappreciated spell, and probably overlooked due to the top picks. AD champions don't normally need the item because they can grab a item 3140 and be happy with a +80 AD item it builds into. AP champions are seen taking this if the enemy team has more CC than theirs. * summoner 3 is a nice spell normally seen on supports. It can negate an enemy pick entirely and allow more focus to go on a 2nd carry after eliminating the exhausted one. The only reason I see this as not a popular pick is due to the hard CC that most tanks and carries already bring to the table. Another thing I see that makes this spell only sub-par is due to lifesteal, healing, and spellvamp that can make up for the HP smackdown when summoner 3 was put on.

**Tl;dr There aren't many game-changing spells out there right now, and a couple seen as mandatory ones. This is something needed to be looked at before changing a spell that barely has a spotlight over the notorious summoner 4 and summoner 7 **

8 Comments

Treeofwar1 votes

i see clense on azir all the time and exhaust on mid an supp flash is a staple but a lot of mids are taking tele now barrier if for people like viegar who cant take burst but can dish it out ghost is a speed up that is taken on slow champs such as varus mid and i have seen cass players take it dont just take what low elo kids do and think it was everyone does.

Fiveofswords1 votes

junglers need summoner 11 of course (you didnt even mention it?) mid players go summoner 21 fairly often its not rare to see summoner 3 supports usually take that..(you didnt mention this at all?) its quite common to see summoner 6 rather than flash, especially on certain champs, quite especially hecarim. summoner 13 is perfectly fine. I tihnk its underappreciated. I usually use it on lux support and this works great because you can spam poke fairly constantly to harrass the opps and get their health dangerously low. summoner 1 is fine, ive used it sometimes on adc myself, especially if the enemy team comp has too much cc. {{summoner:2}} is the only summoner spell which really is pointless imo

i really dont understand why people have such an issue with summoner 4 . It makes the game mroe fun. Lots of plays depend on flash...and that is ok. People act liek they are too cool for flash and are basically the avatar of che guevara for not pickign it, which is stupid. If you woudl ever play annie or kennen or fiddlesticks or galio or (someone else im forgetting) without taking flash then screw you never play ranked games on my team. You are just ignorant/stupid. Accept the reality of how important flash is please.

Vore Monster1 votes

I mentioned summoner 3 at the bottom and even said it's normally seen on supports.

But the point of this post is to show that a few summoner spells have become a mandatory pick, which shouldn't happen. All summoner spells should equally create an impact of the game.

Maple Crusader1 votes

Smite is always mandatory as a jungler.

Mimy1 votes

{{summoner:2}} is a global and has a 60 second cooldown.

item 3363 90 sec cooldown, limited long range, places ward.

Pupel1 votes

Ill say that flash is defiantly OP compared to other summoner spells because of its adaptability and it is always relevant. {{summoner:2}} Lacks power compared to others summoner 13 Falls off late game when mana pool is not nearly and issue for many champs summoner 1 is good but only when there are circumstances to use it in summoner 11 only has relevance for junglers however i think this is more due to people just not being creative summoner 6 Only good on champs that need mobility and cannot be kited easily (so basically Tryndamere Olaf ) summoner 21 is outclassed by heal is most situatiuons

Kitten of Evil1 votes

summoner 4 is the only reason why immobile champions are viable at all.

RamboDash151 votes

I hate summoner 32 , I stopped playing league from April to September due to poor internet at home and I come back and every game, everyone has it as well as Flash. Almost no diversity in ARAM, which was my haven when I wanted to get away from the standard roles in the main game mode.

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