Riot, can we talk about Evelynn?

ReshiKillim··4 votes·762 views

I fully understand that she's a bit too strong when it comes to mid-late, which is why you're giving her some pretty massive % HP damage nerfs. 2% base off her empowered whiplash, and 1% base off her unempowered, as well as 1% off her per 100 AP.

So a loss of 8-10% max HP damage at full/near full build. It's a understandable nerf, though really painful. But she needs some compensation, like some flat damage to offset the impact of the nerfs, otherwise the nerf is going to be crippling.

The problem with these nerfs, is that they are going to have a significant impact on Evelynn's clear, and this is where she's punished most easily by the champions she already struggles against before the nerfs. And the champions she struggles against have/or are getting stronger from the recent/upcoming changes.

Anyway, I beg, please, please don't nerf Evelynn back into the atrocious state she was pre-rework. Losing 1/4th to 1/3rd of her mid-late burst is massive, and her early game power is already low.

The nerfs to her scaling are fine because she's a bit too strong when she gets going, but please don't take a big chunk out of her clearing and her early game in addition to that as well.

13 Comments

Azadethe2 votes

Omfg. She's going to drop from 50% to 46%.

Her E is the entire reason for her ability to even kill people and act like an assassin

Late game, that's a change from 28.5% HP damage to 21.5%. That's going to mean about 25% of her ults that kill now, will not kill. Furthermore, this is reduced by magic resist, and her W's Mag penetration does not last long enough to apply to her entire kit (It's gone by the time Q is gone Eve E's)

It means her jungle grind is going to be MUCH slower early, and she's already a tier 2 clearer. It's mostly going to translate into an additional 2 minutes before she finally has 6, and people know her kit so well that ganking pre 6 isn't always possible now. That 2 minutes is really going to decrease her entire game presence; She's already having to buy Frostfang in high elo games, because she just can't keep up gold-wise to other junglers. Her kit's just not accessible to fast paced play farm demands.

It also means adcs who are fed are just going to shred her, even if she's building to confront them ( item 3110 ).

If she builds a Morellonomicon, she's not going to do enough damage to actually put any juggernauts/tanks into Grievous wound territory (atm with a 900 AP Evelynn late game I can barely get a Darius to Grievous wounds territory in a team fight, much less even come CLOSE to a solo kill)

This is going to create some many threshold failures it's not even funny.

Why is she getting this when her kit is the only real kit still punished by pink wards?

What about Shaco Who comes online level 2 and never stops, and actually 1 hits?

ReshiKillim1 votes

{quoted} Late game, that's a change from 28.5% HP damage to 21.5%. That's going to mean about 25% of her ults that kill now, will not kill. Furthermore, this is reduced by magic resist, and her W's Mag penetration does not last long enough to apply to her entire kit (It's gone by the time Q is gone Eve E's)

It means her jungle grind is going to be MUCH slower early, and she's already a tier 2 clearer. It's mostly going to translate into an additional 2 minutes before she finally has 6, and people know her kit so well that ganking pre 6 isn't always possible now. That 2 minutes is really going to decrease her entire game presence; She's already having to buy Frostfang in high elo games, because she just can't keep up gold-wise to other junglers. Her kit's just not accessible to fast paced play farm demands.

At 600 AP you've lost total of 8% Max HP, including the base. At 900, 11%, and at 1K AP, if you manage to reach it, that's 12% total less max HP. Which is massive.

And on the basic math, with 0 AP, Evelynn loses 60 damage vs red/blue from her empowered whiplash, and 30 from unempowered. So probably 30 to 90 seconds longer clear time for the full jungle, depending on who you're up against. If you're able to clear at all while playing against them, anyway.

DarwinTheory2 votes

She's horrificly oppressive. Hate her. She deserves any need she gets. My enemy Eve is always a lane babysitting demon. MY Eve thinks it's season 5 jungle feral farming time.

Invisible Thot1 votes

Buy a control ward

Problem solved

Invisible Thot2 votes

I'm an Evelynn main (130k MP), and while I'm generally okay with eve's late game scaling taking a small hit, they do need to buff her early clear slightly.

Evelynn really struggles with her early game, and making her early game worse makes her just unfun to play. She'd become even more easy to invade, especially with someone like Shaco, Lee sin ect.

She has litterally no MS making ganking hard before mobies or 6, she is hard countered by red wards, and she can litterally duel no one until about 7 or 8. Her W takes litterally forever to cook in LoL time, giving you time to just walk to your minions. And worst of all, people like Morgana and lulu litterally make eve players lives hell.

Overall while I am saddened for her to be nerfed, I support an increasing of her early numbers, so her painful early game is more bareable after the nerfs. Evelynn

ReshiKillim1 votes

It's a case of too many nerfs on too many sides, all at once. Her scaling hit is massive enough, but after doing just a little bit of the math, clearing speed takes a pretty big hit. Which is the worst case scenario for Eve, given how easy she is to shut down with aggressive junglers in the early game.

I'd personally estimate 30 seconds longer on the full clear, but possibly up to 90 in some matchups if you're trying to play it safe.

Playful Sadist1 votes

I agree with you in reducing her scaling but man I wish her early game was better (increase her E flat damage or reduce he Q's cool down).

SaturnSC11 votes

As a Evelynn player, i beleive she will still remain good but that's a good scaling damage removal indeed.

Kazekiba1 votes

Would've liked to see her E changed to % current health over %max, but with a decent % so that it still ... has impact. Mostly because Widowmaker did % Current health damage (her old Ult.) and its a nod to her old kit. but hey, maybe if she ends up a bit weak they can throw in some AD scaling on her E/W to monsters damage or the first Q (lasher)? Yeah, I'm dreaming.

Kivolan1 votes

The problem always has been and always will be her Charm. Shouldn't trigger off of anything besides her Q. Miss her ranged skillshot during that huge-ass 2.5 second window? Doesn't matter, she can just walk / dash up to and Charm you anyway. Tired of being fucked for playing immobile mages because Riot thought a stealth assassin also needed a dash, an escape, and hard CC to 100-0 you over the course of about a second.

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