Some thoughts about Rengar, mostly his Q
Hi, I am a Rengar player that really enjoyed playing the old Rengar, and I believe that some parts of Rengar's new kit are decent and the idea of his rework was heading in the right direction. But for the good changes, there were also some bad changes that I want to talk about. Mainly I want to address riot after their reflection about the assassin update, and what I think of Rengar after these changes.
Riot have said that they don't want Rengar's attack canceling, but I heavily disagree. If Riven is allowed to exist in her current state, then so is old Rengar auto attack cancels. If rengar jumps on you, he still kills you, whether or not he does a fancy combo or he just auto attacks you with a 1500+ crit. Let Rengar players use skill when assassinating, because his actual burst window didn't really change. If he's ahead, he oneshots with one auto like how old could oneshot with E-W-Q if ahead. If not, then he needs 1 or more Q's, like how new Rengar needs to Q you after he ults. If he's ahead, he can kill you on contact with the crit R. If you guys insist on keeping the R the same, and making him have trouble jumping onto his opponents with ease, let us use the Q which was what made him fun to play in the first place. Make Rengar counterplay macro based with warding and teamwork, rather than needing to outplay him, something that most immobile adcs can't do anyways. (although allowing you to flash his leap would be nice). Having an assassin that is less about outplays and more about avoiding and keeping track of him would be an interesting way to balance an assassin that would feel distinct to other assassins, such as Zed, who focus on individual outplays. It would also fit with his theme as a hunter. When have you ever seen the deer turn around and kill the hunter? Unless your hunting something like a bear (a fed enemy maybe?), then its more about stalking and tracking your pray, rather than actually fighting them.
Here's my thoughts on changes to him that keep some parts of his current and new kit
Passive: Let enemies flash the jump, maybe change bonetooth?
Q: Revert
W: Change the basic form to be more generally useful and less situationally super useful and generally crap. The armor from the old one was fine, but a flat heal would also be decent. If it turns out to be unbalanceable, then a full revert can be in place as well.
E: Possibly remove the cast time. Rengar can't insta snare anymore with the ferocity changes.
R: Remove the crit, replace it with extra ferocity stacks similar to what happened when you used your ultimate on old rengar.
Some other notes: This new kit would still have lower burst than before, since you cannot start the combo with an emp Q as you could before. You have to land the standard Q before using the empowered one. You also can't instantly snare someone from the jump as you could before.