Quick Idea for Heimerdinger

Gnart Even Close··1 votes·393 views

Heimerdinger's whole problem for lower level play is that his pushing is almost impossible to play against. what if his turrets didn't damage minions or did reduced damage to minions? then they would really be focused on zone control to create areas for him and his teammates to fight in against enemy champions, not on pushing relentlessly. of course, he would need number changes, but i think it could be a really nice change for the better. and i do think it should still work normally or even do increased damage to monsters, because jungle heimerdinger :D

5 Comments

LatetotheRace1 votes

What needs to be changes is the health his turrets have. They can get up to 500-700 health and their health also scales with ap. If they were a bit easier to kill, he would be a bit less annoying.

Gnart Even Close1 votes

{quoted}

What needs to be changes is the health his turrets have. They can get up to 500-700 health and their health also scales with ap. If they were a bit easier to kill, he would be a bit less annoying.

then they would die too quickly to be useful. heimerdinger's entire thing is zone control. he should be allowed to have it, just not to abuse it

LatetotheRace1 votes

If you ever want to destroy heimer dinger, play syndra. One QW combo and two turrets are gone. Also if you present a solution prepare for opposition. (Jungle Donger isn't a thing)

ZephyrDrake1 votes

his entire thing is zone control and heavy pushing why do you want to literally get rid of one of those things? his turrets are incredibly short ranged so doing this would only help melee champions which you shouldn't be picking into Heimer in the first place

Lugg1 votes

To make Heimer less toxic, they need to lower the damage on his turrets and increase the damage on his rockets and grenades. That would make him a more skillshot reliant champ and people would have less to complain about.

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