Flash [Balance Concept]

Stacona··1 votes·175 views

Due to Flash's over the top dominance as a spell choice [we are looking at somewhere around 98% pick rate or greater, making less than 2% chance of someone not using Flash]. To tone down Flash, instead of removing it, this concept will split the spell into two spells which will be Flash for initiators and play-makers also converting the spell into a dash animation [uninteruptable, this is to give a better tell for the opponent can make very brief second reactions] instead of a blink, while a new spell called Ghost will be the defensive form of Flash [current Ghost will be renamed to Quick, spell unchanged].


Flash: Quickly dash towards the mouse cursor towards enemy champion(s) within vision range. 210 seconds cooldown. 600 units range.

For play-making ability and initiating purposes to perform those 'flashy' plays. This spell is still free cast, but can only be used both within vision range of an enemy champion and only towards them. This new Flash I predict will be taken by 1 or 2 players every game IF you have a comp you have an initiator like Galio, Amumu, Sona, Annie, etc. but if you are running something like a poke comp you would not want to take this Flash at all [you want to run away, not fight them straight on as a poke comp]. New Flash pretty much supports strong initiating / death ball comps the most, so this spell becomes a lot more situational than a must have.


Ghost: Instantly remove movement impairing effects (slow, snare, stun, fear, charm) and stealth for 1 second; afterwards become transparent for 3 seconds to ignore all unit collision, impassable terrain (except for Azir's Emperor's Divide), and gain 65% slow reduction. 240 seconds cooldown.

First off, the only movement impairing Ghost won't remove is knock-ups, knock-backs, and the obvious being suppression. This may seem like the greater alternative to Cleanse [Cleanse cleanses all CC except displacement effects and suppression and as well as Exhaust and Ignite] but Cleanse still holds greater weight, I am going to add a unique aspect [will be a Cleanse buff] to Cleanse though for more uniqueness here. Anyways, Ghost will be the defensive portion to Flash to grant escape tools for the roles that need the escapes the most still granting the ability to 'hop' over walls to escape this way and 1 second instant stealth is to grant the enemy to de-aggro you forcefully to stay alive. Transparency will make your character appear stealth, but everyone can still see you [there is no dark screen fade here]. Predictions of spell usage of Ghost will be 2 or 3 players every game for each team depending how many primary damage dealers the team has which will need a stay alive defensive spell [mid lane assassin or mage, marksman, and third source if the team has a damage jungler or top lane].


Quick: Current LIVE Ghost renamed to Quick.


Cleanse: Same effects and cooldown as LIVE, but with an added bonus. If successfully cleansed crowd control the user's next basic attack within 3 seconds will copy that crowd control onto the attacked target.

I think this would be an interesting effect to Cleanse to not only make it a defensive spell, but it could be a counter attack spell with this added bonus of sending the CC you just cleansed off to absorb it and send it back to your attacker on your next basic attack. This effect is mostly catered to range champions the best.


~ Stacona

2 Comments

The Queen Viper2 votes

Flash is just fine.

Stop QQ already.

Stacona1 votes

guys he talked about flash, no one is allowed to talk about our god, downvote time

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