Balance completely broken right now

Lugg··3 votes·529 views

Having had the chance to play league for awhile now, it is glaringly apparent that the game is broken and players will quickly start leaving if it isn't fixed. I am all for balance and counter play but that is what is sorely missing right now.

The first and biggest issue I want to talk about is mobility and damage. This is ridiculously simple to fix. The more mobile a champion is, the less damage they can do. It is pretty much impossible to counter someone who can jump in, do a crap ton of damage, and then escape without much chance of dying. Champs like Lee Sin, Kalista, Ahri, Katarina, LeBlanc, Rek'Sai, Nidalee, etc. need their damage nerfed or their mobility reduced. There is no counter play when a champion can burst you down and get away with no consequence. Champions with little to no mobility need damage buffs or better CC. (Ashe is a perfect example, up the AA damage).

The second is tankyness and damage. The more tanky a champion is, the less damage they should be able to do. When Gnar or Sion build all tank items, their damage should be next to nothing. They should win by attrition not by bursting someone down with little chance of dying.

Here are glaring things that need fixed. -Snowballing that is unreasonable (Akali, Katarina, Talon, Riven, Fiora, etc.). Champions that get one kill ahead and it's pretty much GG. Make them get at least a couple good plays and earn it. -Zoning. Some champions can completely zone out a lane and their is no real counter play. Increase CDs or mana costs. -Azir. Has great utility and range, so he doesn't need the huge damage. -Cassiopeia. Either nerf the late game or the early game. She is way too strong the whole game. -Fizz. Increase the CD on Playful Trickster. He should only be able to use it once a fight/skirmish. -Gnar. Reduce boomerang range. It out ranges most ADCs. Reduce damage in Mega Gnar form unless he builds for damage and loses tankyness. -Heimerdinger. Reduce turret damage and increase rocket damage. Make him require at least some skill to play. -Irelia. See tanky/damage paragraph above. -Jinx. Increase mana cost of rockets or reduce damage of minigun. -Kalista. Huge nerf to damage. She is very hard to hit and has a great ult. Make her earn kills by wearing down opponents. -Lee Sin. Get rid of ward hopping. -Master Yi. Meditate should take 50% longer to heal same amount. That way he has his sustain but can't cheese it during battle. Another champion that takes almost no skill. I got a pentakill with him the first time I played him. -Miss Fortune. Buff her ult. It is so under powered it's sad. Increase by 20%. Her ult should do WAY more damage than Lucian's since she is not mobile while doing it. -Morgana. Reduce length of dark binding by 1 sec at max rank, increase damage of Tormented Soil. Easy fix. -Nidalee. Reduce spear damage 50%. Most broken skill in the game. It is somewhat dodgeable, but only if you can see her throw it, and she can throw it a lot, so it will hit and take 50%+ of your total health. It does more damage than 90% of the ults in the game. She has awesome mobility, don't let her have such an OP poke. -Nunu. Reduce channel time of ult or make him immune to CC while doing it. -Orianna. Zones too hard. -Pantheon. Nerf Spear, increase damage of Heartseeker Strike. -Poppy. Better early game, weaker late game. -Quinn. Fix ult. If she becomes a melee, increase armor and magic resistance by 20% so she can fight it out. -Taric. Better early game. -Thresh. Nerf AA damage. -Urgot. Make his ult instant or re-do completely. -Vayne. Weaker early game since her late game is probably the best in the game. -Vi. Way too tanky for that much damage. -Wukong. Nerf tankyness. -Yasuo. Wind wall way OP. It is a better defensive skill than Braum's Unbreakable. Make at least ults pass through it. And do away with crit passive. His other passive is already very strong. -Yorick. Increase length of ghouls by rank.

There are a few other minor tweeks, but fix these and the game would be so much better for diversity, strategy, and fun. I hope you like some of the ideas.

10 Comments

The Whamboozler3 votes

All that ranting about damage and mobility being broken and you didn't list Zed on your list of champs in need of fixes? In fact, you didn't mention him at all. Are you just a Zed main trying to get everyone else nerfed into the ground?

Lugg1 votes

I don't play Zed at all. I was waiting to see what the latest nerf to him would do before getting on the nerf train. That is why I didn't mention him.

Kuroi862 votes

This is ridiculously simple to fix. The more mobile a champion is, the less damage they can do.

Yes, because a two hour game where no one can actually kill anyone due to lack of damage is just what we need.

There is no counter play when a champion can burst you down and get away with no consequence.

It's called CC and burst, all non-mobile champs have it.

There is no counter play when a champion can burst you down and get away with no consequence.

It's called CC and burst, all non-mobile champs have it.

The second is tankyness and damage. The more tanky a champion is, the less damage they should be able to do.

Yes, because a two hour game where no one can actually kill anyone due to lack of damage is just what we need.

They should win by attrition not by bursting someone down with little chance of dying.

Except they wouldn't win, they would only die. A tank has to present a threat, this is done either through CC or damage or both. Another factor to consider, squishy champions are glass cannons, they have little resistances. This causes them to be bursted even by tank by default.

Snowballing that is unreasonable

Already been dealt with, Riot has taken numerous steps to curb snowballing the past two seasons, if you bothered doing any research instead of posting this rant without an ounce of reading done you might already know this. There is no more one kill snowballs. If that were true first blood would decide every match, it doesn't.

There are a few other minor tweeks, but fix these and the game would be so much better for diversity, strategy, and fun. I hope you like some of the ideas.

No it wouldn't, it would make you happy to see your champs buffed and all others nerfed, but it wouldn't balance a thing, it would be quite the opposite.

Lugg1 votes

This isn't about any champs I play. It is about making the game better. Some champions have almost no real counter play.

-The game wouldn't last two hours. There are plenty of champs who do sick damage.

-All non-mobile champs do not have CC and burst.

-I agree glass canons should die easy, but some of them don't. Tanks can be a threat without them being dps machines.

-Snowballing has improved, but it isn't where it needs to be yet, IMHO. (By the way, Katarina's damage potential goes WAY up after just one kill)

Kuroi862 votes

Some champs have less counter play than they need, but no champion is without real counter play. This is a lame excuse that I'm tired of hearing. The information is out there, there is no excuse to not do research and training in order to out do the more popular champions.

All non-mobile champs do not have CC and burst.

Name one.

I agree glass canons should die easy, but some of them don't. Tanks can be a threat without them being dps machines.

Again, name one. Also, this limits tanks to simply being CC machines which in the end results in the tank class being cookie cutter and ultimately hurts the game instead of helping it.

By the way, Katarina's damage potential goes WAY up after just one kill

And again, name a champion who's damage potential doesn't go up significantly after getting a kill. Here's the thing with snowballing. I rarely face a lane where I lose the first death and my opponent snowballs. Because I now play like I'm behind and don't go giving them another death. This is the biggest problem with snowballing and in reality there is nothing Riot can do about it because if you balance the game around idiots who do nothing but charge ahead even though they should be playing safe, then really you're shooting yourself in the foot.

Lugg1 votes

Well said. While all champs do have some sort of counter play, there are a few that the counter is a very narrow pool.

I looked again at all the champions. They have at least 2 of the 3 when it comes to mobility, CC, and burst. But the difference in CDs on those abilities and type (a stun is much more powerful than just a slow) are not as balanced as they could be.

As for a tank who isn't a dps machine but is a huge threat: Alistar. I'm just saying that a tank w/o that much CC should do more damage than Ali, just not as much as some of the assassins.

I really did like your explanation on the snowballing and I have to agree with you that it is the players fault almost all the time. The problem is that when you are on a team with someone who does not understand that, they feed the lane before you can rotate over to help them out. Then it's very hard to pull off a victory and it had nothing to do with your skill level.

Raptamei2 votes

I think OP is asking to nerf Yi and Poppy and make Morgana's binding duration go down when you max it out.

Lugg1 votes

I don't think Poppy should be nerfed, I just think she should be brought more in line with say a Nasus. Weaker early, but dominant late. And yes Morgana's snare time should be reduced. Just make up for it by upping aoe damage. That way she does the same combo with the same amount of damage, just not the ridiculously long CC.

The Chin1 votes

pls no

Lugg1 votes

Care to explain why?

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