What's the counter play to Trynd 100 to 0'ing a turret before he dies, including 2 seconds of CC?
Is this real? The only thing that made split pushing okay in the past was the fact that you could defend the turret and stop the split pusher from killing it.
Right now, Tryndamere just ignores you and takes full health turrets unless you send 2 people with CC to stop him.