I am so disappointed by Vayne's design (A somewhat constructive thread)
And that is not because I don't like here theme. In a world full of magical creatures and weird spirits running wild it's not surprising that there is at least one character that says "Ya know... all these black magics, it needs some serious kick in the ass, I'LL TELL YA WAT!". To be honest I kind of like that theme, but the way it was executed just makes me cringe - and causes some complications with game health and balancing, issues that could probably have been avoided if someone had sat down and done the theme-to-gameplay-execution right.
Also she was not included in the marksmen changes btw... kind of weird considering that she was sometimes one of the most picked champions in that role.
But before I can get started we need to figure out just WHO this Vayne person is - and for that we have to dig into the lore as her gameplay just gives of zero personality apart from "that specific marksman character". Just look it up, I'm not going to repeat it here.
Lore Tl,dr: she's Batman. Rich family? Check. Parents dead? Check. Parents were killed by "evil"? Check. Swore to take revenge against the "evil"? Check. Has no super powers? Check. Dark and gritty personality? Check. Utilitiy belt with Bat-Shark-repellant? Uhhh... I don't think we need that... Bat-Helicpoter with Bat-stepladder? Uhm... let's just stop here ok? Some things should remain in the 60s...
But as we all know, Batman is awesome. I think that's what we can all agree on. And Vayne is... not. Theoretically she should be on the same level of awesomeness - heck, she even has a stylish cape and runs around at night while being dark and gritty. But there is one key difference: Batman is a material artist that can kick some serious ass. Vayne is that too, but in the game that just does not show. Tumble is a good step in the right direction, but sadly not enough.
Right now her kit ingame is just too straightforward on basic attacking - don't get me wrong, as a markswoman she's kind of supposed to do that, but as it is done right now... There is only one thing in her kit that is not for basic attacking and that is her E. Now compare that to other carries who have to make smart use of the different tools they have. Compared to that she just feels kind of... bland. Boring. Unimaginative - and that with a character that is the Batman of Demacia!
I think the main question is: How can we make Vayne kick some serious butt ingame as a ranged character? And at the same time: how can we give her kit more depth and make it more engaging and unique for her personality?
Maybe if we go small steps we can find a solution to the problem:
First of all, move silver bolts to where it belongs: the passive slot. I'm not sure if this champion even really needs the free stats from nighthunter - ingame a constant movement buff just doesn't really feel impactful (although it surely is, no debate on that). Maybe give her bonus speed in some condition to an active ability so it feels like a tool you actually use, and not something that is "just there".
The Tumble: As I said before this is what I like most about her kit and this is also what the rest of the kit should build up upon. Later in the thread I will say that her current ultimate will have to go, so I put the stealth right on this spell, scaling with level: 0/0,5/1/1,5/2 (numbers not final, maybe even 0/0/1/1/1,5 just see what works better with balance).
Now we have a new free slot on the W. Now, what to put in here? It should be something that should synergize with her Q obviously. My idea, to get back on the "serious butt kicking" I was talking about before, was the following: "Vayne's next basic attack is melee and deals increased damage, deals even more damage when the enemy is hit from behind. Also gains movement speed towards enemies when activating this ability"
This gives Vayne players some decision room: Do I use my tumble defensively? Or do I try to roll in for some sweet damage? It encourages risky playing and so automatically adds counterplay, as this can go terribly wrong if you judge the situation incorrectly.
The E: Also a rather iconic ability, but could use some more "OMPFH!" if you'd ask me. You shoot something so massive it can knock a grown man several meters back? That's nothing you just pull from your pocket and shoot from the waist (the recoil would probably screw you up.). Better would be a short channel skillshot like a Jinx W - and since it's now not point&click anymore you could put some more power into the move (Such as: more damage the closer the enemy is when you shoot it). Also as a possible neat addition: the channel time is reduced when using it right after tumble or the new W.
And now, the ultimate. With now three damaging basic abilites AND a damaging passive I doubt she needs any more damage in the kit - that's what the current problem is right now. Instead, how about some utility? Hard cc is out of the question as that is already on her E - so let's do the most reasonable thing and ask ourselves a simple question: "What would Batman do?".
Ok, my first idea for that would be "run them over with the batmobile". But while I think that Vayne has some nice ride (a demacian aristocratic horse carriage probably) I doubt that is something you can bring into the game easily. After doing some more thinking another idea came up: a smoke bomb. Not just something as small as the Graves W, but the bigger and meaner version of it.
Something among the lines of "Vayne throws a smoke bomb somewhere close to her that explodes after a short delay. Enemies inside the smoke have their vision reduced. Enemies that enter the smoke area after the detonation also have their vison reduced, but not as drastically as those hit by the initial blast. Inside the smoke Vayne has bonus movement speed."
"Why the delay?" you surely ask yourselves now? Well, for one part I wanted to make it feel different from that ability Graves has, for the other I want enemies to have that feeling of "OH FU-" in that second before the bomb goes off.
Oh and also another thing that came to my mind: now that Vayne has three active damage abilities Silver bolts should work like this:
- % max health PHYSICAL damage when triggered with normal basic attacks
- % max health true damage when triggered by an ability.
Just a change to rise the skillcap a little and maybe end the whining about the "OP TRUE DAMAGE" on the boards ^^
I'm not saying that my idea of how her kit could work is the best - but I have seen not a single other idea on the boards apart from "MUH OP GUT HER!", which is not really helpful... I'll be glad to get some feedback so I can modify this kit properly.
Also, if there are any Vayne mains here that are not toxic tryhards (with tryhard meaning "if I can't 1vs5 my team is worthless garbage and so I flame it") I'd be happy to get some input ^^