Helping a losing lane is currently far too risky for the reward

Yenn··5 votes·3,709 views

I just had a game where I was mid lane and slightly ahead. My bottom lane was losing and the ADC was tilted. After pushing the enemy mid out of the lane, I roamed with our jungle to bottom lane. In total, we came away with 8 kills, with most of the killing blows going to the ADC.

The rest of us, who were playing well, received basically nothing for the roam because the 150 assist gold on each kill was split 3-4 ways. We then proceeded to lose the game, because all of the gold was consolidated onto the tilted ADC, who was playing terribly and ultimately threw the advantage twice in a row.

This feels terrible, and demonstrates how out of sync the risk of helping a losing lane is compared to the reward. The game would have been easily won if literally anyone other than the ADC had received the kills.

It would be much better if kill gold were more evenly distributed amongst all participants. As it stands, it makes absolutely no sense for 3/4 people who took down a champion with a 1000g bounty to only receive 50g for it.

7 Comments

Yenn3 votes

And once again: bottom lane is getting dumpstered and the enemy ADC is getting all the killing blows.

I can't even attempt to help them, because the enemy Vayne has a 2500 gold advantage over me at 10 minutes. If I do roam and don't get the killing blow, I walk away with a whopping 75 gold and lose a bunch of plates.

This would at least be reasonable if the advantage was split with the support.

Yenn2 votes

Another example of why gold distribution needs to be changed:

I just fought a Karthus in mid lane who slightly behind me on CS, yet was 8-0-2 exclusively from ulting my team mates. He had zero interaction with anyone but me, aside from securing kills with his ult.

This translated to 2700 gold concentrated on him, which put him basically a full item ahead of me, and made his AP so overbearing that we automatically lost all objectives just from him pressing R.

If gold were better distributed, this wouldn't have been a completely hopeless game.

KlydeFrog1 votes

So global ult .

KlydeFrog1 votes

Then why roam?

Saianna1 votes

What if gold was split depending on damage dealt (with pure CC, like veigars, would be worth at very least 20%)

Yenn1 votes

{quoted}

What if gold was split depending on damage dealt (with pure CC, like veigars, would be worth at very least 20%)

That would only benefit carries and is probably too hard for Riot to implement (given how poorly death recap works, I have doubts they can attribute damage dealt accurately)

Saianna1 votes

if carries are competent enough to deal the most damage, then it's fine. It will, however, fix the issue where carries get the lasy hit kills, doing nothing while being incompetent.

This also fixes the issue of supports securing the kill.

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