Mordekaiser; Gameplay Update

Stacona·5/5/2015, 7:24:07 PM·1 votes·126 views

Now Mordekaiser is in a verily good spot right now and is pretty unique so the only change I will be suggesting here is his Q, but the increased damage to isolated targets mechanic will still be in place. Basically I will be changing the spell to a placement, travelling, skill shot so that he can use his Q with the rest of his spells as a squishy damage dealing, immobile, melee, mage but still have the spell as a very reliable damage source when he uses the spell point-blank and allow the spell to be easily dodged when used at a ranged distance, but the main point here is that it can be used at range. Also adding a passive to the spell that will make his basic attacks hurt as a melee mage that uses a giant ball-mace as a weapon so it should hurt.


Basic Attack Range: 125 ---> 150 units

Mace of Spades (Q): Cooldown: 7/6/5/4/3 seconds; Cost: 20/30/40/50/60 Health; Range: 925 units Passive: Mordekaiser's basic attacks deal 20/35/50/65/80(+30%AP)(+30%Bonus AD) bonus magic damage on-hit.

Active: Mordekaiser smashes the target area with his mace to deal 80/110/140/170/200(+40%AP)(+100%Bonus AD) magic damage to all enemies struck. If there was only one enemy struck then the mace deals 120/165/210/255/300(+60%AP)(+150%Bonus AD) magic damage instead.


Hope you appreciate the idea! ~ Stacona

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