Add Green Smite Back, or make Smite Worthit.

Ada Wong·8/2/2018, 8:17:36 AM·1 votes·859 views

Just got forced into "Jungle Role" by your lame auto fill system upon starting to play again, there are two major problems...

1.) There needs to be a way to change summoner spells after game starts at least for first 5 minutes of a game but it has to start on cool-down as a penalty because not taking smite really F***** up the game either way it would have been lost anyways but not being able to do this made it the most horrid experience.

2.) I am not Taking Smite at all, upon learning "Green Smite" was removed because it was over powered , this is the only "SMITE" I found useful in game.

Yes I get the concept Smite is a must have if playing Jungle.

However besides Jungle Clear, Gold, Smite is no longer a useful item in my eyes, unless Smite is upgraded to allow more customization options, I am not taking smite even if I truly remember it next time...

If I thought jungle was bad before it's really been ruined by the change that removed Green Smite but did no compensation to add + 20 sttack damage to AD Buff along with any type of actual Life Steal, or any customization or anything really...

5 Comments

Lichformed8/2/2018, 8:53:12 AM1 votes

1.) Pay Attention

2.) Blue Smite is a godlike tool for getting kills from ganks or surviving a chase.

Warrior upgrade is one of the most gold efficient AD buffs in the game, so if you want compensated AD just buy that. You can now literally choose between damage and utility, Smite doesn't really need much more than that. If you want a fast jungle clear play an appropriate champion, if you want vision control ask your teammates to buy wards.

Pyrosan8/2/2018, 8:54:29 AM1 votes

So somebody who doesn't play JG is trying to dictate how JG should be? Green smite was over powered, plain and simple