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Can the promoted Minion not grant immunity of any kind please? Damage reduction is fine, make a minion stronger defensively and offensively, but damage immunity is complete broken and creates really poor gameplay no matter what game it is! I hate damage immunity in every RPG (JRPGs for those that like using that tern, I hate that term though), strategy, RTS, MMORPG, MOBA, etc etc I have ever played. It is very irritating to deal with and offers no good gameplay elements to it. If anyone played Maplestory and tried fighting a boss that grants either physical immunity or magic immunity buffs on himself it is the most annoying pile of poop you ever will deal with because it involves sitting there for like 30 seconds to 3 minutes doing nothing but having a staring competition because there is nothing you can do to it. And Maplestory is just PvE damage immunity is even worse in a PvP scenario.
Sorry that this post turned more into a rant than anything else; but I find it highly unfair that there is an effect in a game that has its sole purpose to counter roughly half the champions in the game, makes more sense to have the promote active to make the buffed minion have like 50% damage reduction from all sources as this will make the minion a lot more about pushing, and have the new baron buff be about sieging (which the new baron buff siege potential is a little too strong right now either this gets toned down or the removal of the AD and AP on champions).
Anyways, I am done here, just giving my feedback! ~ Stacona