Thoughts on Frozen Mallet and mobility
is possibly one of the worst items in the game ATM. It has a god awful build path and is only truly useful on a handful of champions. And besides that, members of Riot's balance team have come out and said that they dislike the item and will keep it in a bad spot because of their view on perma-CC. (yet they have no qualms with perma-mobility
).
So, I propose the following change to
. Make it build out of
+
+ 675 Gold (3000g total)
700 Health
30 Attack Damage
Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
Unique Active - Icy Touch: For 8 seconds, basic attacks and single target spells against enemy champions disable them from using all dashes, blinks and other forms of mobility except for
. 60 Second CD.
Now
actually has a build path that isn't trash and immobile champs have an item that can help them fight the current mobility creep that is keeping them from seeing action in the current state of the game. The active, just for clarification, stops enemy champs from using dashes or blinks or any ability that gives them mobility in their kit if the are hit by a basic attack or single target spell of the champion using
active ability.
The game has seen so much mobility creep
It now needs to see something that can fight it. Anti-mobility needs to become a thing
. Give him 100 more range on his stun cage, but add the additional effect.
ult.