Talon mini rework to fit better into the Assassin Update's goals

PopcornBunni··4 votes·587 views

Talon Delivering more on the Assassin Update's promise of delayed burst, as well as making him a little better at getting out after securing kill

Passive: Blade's End Damage 60-160 (+200% Bonus AD) ---> 80-200 (+140% Bonus AD) Damage type Physical -> True Bleed time 2 seconds -> 3 seconds NEW! Basic attacks now refresh wounds if the target has less than three NEW! Now stacks on large monsters

Q: Noxian Diplomacy Damage: 60/85/110/135/160 -> 50/65/80/105/120 Damage scaling: 110% Bonus AD -> 90% Bonus AD NEW! Noxian Diplomacy deals 150% damage against targets below 30% of their max health (Stacks with enhanced damage for up to 225% damage) REMOVED: 50% Cooldown reduction on unit kill REMOVED: Heal for 20-71 health on unit kill NEW!: If Noxian Diplomacy kills its target, Talon receives a shield for 20/40/60/80/100 (+75% Bonus AD) health that disappears after 2 seconds. This shield's strength and duration are doubled if the target is a champion.

R: Shadow Assault NEW! Talon becomes intangible and untargetable for .75 seconds before the blades come out NEW! The spell can now be aimed preemptively. When talon turns invisible he'll blink to the target location within 300 units after the .75 second channel

6 Comments

Evil Yasuo4 votes

You literally copied my ult idea for him... (I also have a mini rework idea) https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tqLo1E9Q-assassin-re-rework-the-fix

Gunpoint3 votes

Talon is fine

Zezockary2 votes

None of what you said except the passive change helps with your goal.

You literally just took away his lane sustain and let him kill jungle monsters, changing him from a roaming ad assassin mid laner, which makes him fairly unique, to a jungle assassin, which is fairly generic.

PopcornBunni2 votes

{quoted}

None of what you said except the passive change helps with your goal.

You literally just took away his lane sustain and let him kill jungle monsters, changing him from a roaming ad assassin mid laner, which makes him fairly unique, to a jungle assassin, which is fairly generic.

Q changes move his burst to lower health targets, making his poke to all-in more prominent during laning and letting him pick off targets in the late game instead of being irrelevant.

R change puts more time to react to it while giving talon a niche tool to dodge and counter attack other skills

GRIMFREAK2 votes

Dude, I main Talon, he is already a beast, these changes would break him... RIOT, FOR THE LOVE OF GOD, PLEASE INSTALL THESE CHANGES.

BenParadox1 votes

Changing the passive to true damage makes Lethality less valuable on Talon, and letting AA's refresh the Passive stack duration would just make him a pain in the ass to deal with in Top Lane. Btw lowering his AD ratios and devaluing Lethality may encourage a slightly tankier build. I highly doubt it wouldn't be a Tank Ekko or Fizz, but he might build more like a DIver. I'm not sure where you got the idea for letting AA refresh Passive stacks, but if you got the idea from Vel'Koz then you need to keep in mind that Artillery Mages need encouragement to interact with the enemy during laning phase so they don't spam spells from a safe distance. The bleed already gives enough time to react. It is fine as is.

Talon already has enough ways to get in and out of fights. Q can get him in, E can get him in and/or out, and R's stealth and MS can be used to escape and/or close the gap between him and an opponent. The R can also be used to get him to a wall he can jump over. Adding a blink to R will just inflate his power budget. Same goes for the untargetability. The stealth is his defensive tool. Also making him untargetable could disable his ability to move during that time, use Q, and/or cast W.

What is intangible even supposed to mean?

The Q damage change just makes the order you use it in your burst combo predictable and makes Talon even weaker againsts Enchanter when they are nearby the target. It doesn't really add much, and Is overall unneeded. Also if you get both conditions it just seems needlessly powerful. The Q shield change just isn't really needed~~, and may encourage lifesteal and Death's Dance since Talon would be able to add the shield on top of his theoretical sustain.~~

Overall, most of these changes seems unnecessary, encourage more tackiness, unnecessarily inflate his power budget, and/or outright weaken him. Talon's kit is fine. He is a well designed Assassin. He does not require major changes.

I am fine with the Passive stacking on large monsters. Take that with a grain of salt, since I don't know much about Jungle Talon.

EDIT: Realized that, due to the nature of the shield, I didn't make a good point with the sustain build. I left it there, but struck through it. Also I already know Talon sometimes builds DD, I was just trying to say it would make it a better buy for Talon.

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